dröm by Danny Gallagher
dr枚m is a daydream simulator.
You can use the mouse to move around the clouds and try to match them up with the shapes you will see.
Some people can't beat the first shape. You need around 85% coverage. Due to the rounded parts of the heart by nature there is going to be a lot of it uncovered. Patience etc is key. Hope you can enjoy it :) x
Press escape at any time to quit.
I am @ThatDannyGuy on twitter x
You can use the mouse to move around the clouds and try to match them up with the shapes you will see.
Some people can't beat the first shape. You need around 85% coverage. Due to the rounded parts of the heart by nature there is going to be a lot of it uncovered. Patience etc is key. Hope you can enjoy it :) x
Press escape at any time to quit.
I am @ThatDannyGuy on twitter x
Ratings
| Coolness | 58% | 3 |
| Overall | 3.32 | 370 |
| Audio | 2.58 | 505 |
| Fun | 2.68 | 757 |
| Graphics | 4.21 | 42 |
| Humor | 2.37 | 403 |
| Innovation | 4.00 | 45 |
| Mood | 3.81 | 54 |
| Theme | 3.84 | 155 |
It's a nice way of thinking about the theme, too. It's a shame it's so short (unless I missed something?)
It can be hard to figure out what you need to do, but since you have all the time in the world, it's not a problem at all.
Very good work! =D
I'll try do a webgl tomorrow if I can / allowed to
Sorry again!
Thankyou for the super kind words greytyphoon. I wish I did more but I got so tired!
<3
@ThatDannyGuy
Or should I say... dr枚wned.
Top notch.
Although I'm not sure how to match the shapes correctly, it's a bit pity to me.
Sorry it's a little bit tricky Husky, I should have prioritised balancing it a bit more.
You need around 85% of the shapes to be covered to move onto the next shape which with the love heart is actually quite tough by nature of the shape because of the rounded parts.
Sorry if you didn't have as much fun but thankyou!
Anyways - Great take on the theme! I really like the graphics too; could use some anti aliasing though.
It's also hard to tell that when the game ended. A nice end/ credit screen would be nice :)
Hope you had fun making it =)
and thanks for the kind words
Uploading a fix for this today, hope it didn't ruin anyones experience too much :(
Thanks for all the love too!
if (shapeCheckCam.red < targets [level]) {
Win();
}
with target pixels left over set around 5000-7000 but of course the higher the resolution this becomes a huge problem and actually impossible.
The fix was this:
float targ = ((Screen.width * Screen.height) / 100 )* targets [level];
if (shapeCheckCam.red < targ) {
Win();
}
Sorry again and thanks for playing x
thank you!