I was guilty by volatile-dove
A short contemplative game about self-exploration and redemption.
You have to find three clues about what happened on this temple island. Press space to read a clue when you think you are near one. The connection with the theme is not apparent at first: you have to unravel the story to see it.
There is no audio.
Available versions : * Windows version: A desktop height resolution greater than 1024 is advised (e.g. 1920x1080), but if not, this should rescale automatically to fit (except in fullscreen mode). * (Update 2019-04-29) a web version is now available! Note: it is slightly more pixelated when rotating, for performances reasons. Loading can take a moment, be patient. If your Internet browser window is smaller than the needed resolution (1024x1024 pixels), the key Ctrl+Minus on most browsers scales down the image.
Made with Golang+Ebiten for the programming part, and MagicaVoxel+Krita for the graphics part.

Ratings
| Given | 20🗳️ | 23🗨️ |
In game, use the direction keys, and Space to lookup on some places.
Except that, it was a good game.
I like the clean and smooth graphics - beautiful! The handwritten notes were also simple and beautiful, overall great pleasant colours. Grat idea as well!
Also liked that you have this little 3D island turned into 2D going on.
Would have liked it better if you could rotate the island with WASD and walk with the arrow keys or something (btw: WASD didn't worked for walking, but the arrow keys did) -> in case you don't want the player to see the back of the island before he gets there because of surprise/no spoiler reasons, just lock those views and make it rotate-able until the last non-spoiling view - know what I mean?
The controls were somewhat extremely confusing to me, also it wasn't clear where it's possible to go, areas which should have been broad enough to walk didn't work while others that looked super narrow did etc.
Also every arrow changes the direction it will follow when the camera moves, that was really anooying tbh - would have preerred it, if up was always go into the player's facing direction etc.
If not for the pretty art and me wanting to learn more of the story, I would've quit several times.
So maybe fix that and a little more level design to make it clear where it's possible to go and where not.
Overall a very sweet and imo succesful entry. Especially for a compo! With a little tweaking you could make this very great I think. Well done!