Fateshift by dougLima
In this combat simulator, defeat monsters and bosses in a dark dungeon, all the while making deals with a demon to trade your life for items that will make you more powerful. See how long you can survive!


Update:
Hello everyone!
Thank you so much for playing our game and for the huge amount of support and critique. We are very grateful for it!
This was our first serious jam and we are still learning how everything works. :hammer:
We had an amazing experience in these 72 hours and we've learned a whoooole lot. We hope to be able to apply all this newfound knowledge in future games. :smiley:
As a note, we had some misunderstandings when submitting the game and we ended up not making it rate-able in Humor. So if during your gameplay you laugh at something, tell us in the comments! We love knowing we made someone smile! :smile:
:star: Stay Awesome! :star:
Controls: - Left mouse click or F to Attack. - Right mouse click or D to Defend. - 1 - Bash/Stun. - 2 - Rapid Slash.
- You can also parry with a well timed block.
Change Log: * Fix for the item icons and abilities icons. * Bug fixes on the parry and block systems. * Balance improvements. * Item description and effects are now showing on the trade screen.
* Animation canceling fixed
Developed by:
Douglas Lima https://twitter.com/dougLma
Ligia Assis https://twitter.com/ailaghast
| HTML5 (web) | https://ailaghast.itch.io/fateshift |
| Original URL | https://ldjam.com/events/ludum-dare/44/fateshift |
Ratings
| Given | 64🗳️ | 50🗨️ |
It's cool, good job !
You've made the assets ? :)
Also, I think the enemy death particle effect is from zelda wind waker, no?
It looks like you didn't have time to add information about the items you can buy to the game, so how about posting that information in the description? That part feels kind of pointless without knowing what each option does.
By the way, the first time I tried to load the game, it got stuck about 80% of the way, but it loaded fine after I refreshed the page. Not sure what happened exactly but FYI for anyone who experiences that.
PS : I think that this game could be nice on mobile platforms !
The assets are absolutely gorgeous, too! You really did a splendid job on the art front!
A really great entry, please stay awesome, too! :)
If this was made into a full game its one id spend hours on, well done!
go on evolving the gameplay after the jam, you have a great potential here
The item descriptions were funny, particularly because the rest of the game seemed kind of serious. I like the art, and liked the block and parry mechanic.
I died on level 6 my first two runs, and level 17 on the third. I got decent at reflecting damage, but the little dudes that attacked super quickly were problematic for me. It seems lifesteal doesn't work on either reflected damage or on the damage dealt by my special abilities, but I could be wrong. Some attacks didnt have the yellow particle, and I wasn't really sure what was the right time to parry other than trial and error.
The balance needs some fine tuning imo. the first stage is too long(not hard but long). I also feel that the middle size enemies were the easiest. The smaller ones were the most annoying since they can randomly decide to attack twice.
The skills are fun but a bit more variety would be nice. But given that they require animation assets, the existing ones must have taken a lot of time to produce. I also don't think lifesteal works on the skills. Which is too bad since that'd make them even more fun.
The item descriptions are hilarious.
With a bit more polish, I can see this being a good casual android game. Good job!
Made it to level 24 and had a lot of fun. Nice variety of enemeies, and the game looks great. Obviously plenty of room for polish, it's a 72 hour game jam. I think some small touches could have made combat feel more responsive.
- Suuuuper nice graphics, I just love them
- The particle effects are so well made, it has a bit of a "Legends of zelda - Windwaker" feel, and that is a great compliment!
- The blocking mechanic is very satisfying!
Great job :smile:
Of course it's a bit static, but that's alright! Could work well on a phone maybe.
Maybe the animations could use a bit more oomph, but that's splitting hair for a 72h game!
Amazing design, great artwork and sound design!
Animations play time perfect, particles and hit counters feels right and in place.
I played this game for over an hour!
On the design part - firstly i was annoyed that i cannot walk (i did not understand game concept yet), bu later i understood blocking mechanic and that you can get damage even if you block and if you block on the right time - you deal damage! That was amazing realization! But even with that game is not easy, after level 40 you will die in 1 hit so blocking is important.
Btw - i think i broke your game a little bit :)

Really felt polished and worked out!
Only thing to whine about is probably that it wasnt clear to me that the special attacks were meant to be the help of the demon :) (but I know how is is with LD, so yeah haha)
love the concept, reminded me a bit of "for the king", but not turn-based, which I liked.
Also liked that if you parry correctly you deal damage!
Overall a very sweet entry :) Keep going <3
@bartosz Damn, over an hour! That's impressive! Also I see that you got 2 joints there at first. Good choice, that's my favorite :pig:
@trevor-shoe @afroant We had some misunderstadings when submitting the game so we disabled the Humor votes and now we can't activate it hahaha But we always get really happy knowing we made people laugh!
Love the art and vfx. Specially the parry effect, it feels so darn good!
My only concern is that skills don't feel that usefull since you can't block while you are using them, so you end up taking damage when you use them in later levels.
Also I'm extra surprised to see that you are also a solo developer. Congrats man!
@trevor-shoe
@deviant
@black-potion
@bartosz
If you guys have a screenshot of your highest score, please share it here so we can add it to the Leaderboard! Thanks! 2dunk
Went up to the second object, and then I had a bug with ennemies spawning while I was talking with the reaper...So it kind of messed it up.
Other than that, it's a really solid entry. Well done, I had fun playing!
PS: Totally see this as a very efficient mobile game
Awesome entry, you should push it to a real game !