Headspace by fueelin

Headspace is a game about the forces that trap us inside our own heads. Depression, anxiety, and isolation make our worlds small, forcing us to hide from the depth of possibilities outside of ourselves.
Game (Windows): https://www.dropbox.com/s/qbi5dq9aazljkzh/Headspace.rar?dl=0
Source: https://www.dropbox.com/s/gehjhfk96oonh27/Headspace%20-%20Source.rar?dl=0
Hopefully Web and/or Mac version soon.
| Original URL | https://ldjam.com/events/ludum-dare/38/headspace |
Ratings
| Overall | 286th | 3.289⭐ | 40🧑⚖️ |
| Fun | 450th | 2.622⭐ | 39🧑⚖️ |
| Innovation | 148th | 3.486⭐ | 39🧑⚖️ |
| Theme | 379th | 3.081⭐ | 39🧑⚖️ |
| Graphics | 271th | 3.263⭐ | 40🧑⚖️ |
| Audio | 69th | 3.684⭐ | 40🧑⚖️ |
| Mood | 36th | 3.974⭐ | 40🧑⚖️ |
| Given | 53🗳️ | 68🗨️ |
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a few moments. Thanks very much :slight_smile:.
The amount of "actual" meaning goes down as the game progresses... Didn't have time to be as diligent with that for the later parts. The ending is pretty much just thrown together, as I didn't get to add all the segments I originally planned. But everything before the very end at least has an intention/some thought behind the meaning :)
I think you should try to make a polished project on this basis, overall nice job!
Interesting visual style and audio go together well
I don't really understand what happen to me, but I was stuck to this world.
Nice atmosphere you have made, well done.
So the **graphics** are nice, although the blurry background looked more like low resolution instead of... well, being 'blurry', as I think you intended. They work fine though and I like the animation of the main character.
The **audio** is really interesting. Gives the game a surreal atmosphere that I really enjoyed. The sound effects clashed a bit with the music, but they were okay.
The **gameplay** is a bit simple, but that's obviously not what the game is about. Im actually not sure what it is about after playing. I read the comments and that gave me a bit more insight, but the game itself is a bit too 'out there' for me to get anything out of the story.
Overall a very interesting concept. Nice job.
That being said, since feedback should be constructive, I have a few issues I'd like to address, mainly regarding symbolism.
The whole idea behind symbolism is that, while being clever, it should also allow the recipient to ** easily associate symbols ** with their cultural meaning, and understand the message you're trying to convey. In this case, good symbols include e.g. light, darkness (you used it well), the tremors representing inner turmoil - also, well done on your side.
But the symbolism of apples, ants and the figure at the end seem too vague. Are you literally trying to 'protect the *fruits* of your labor' [ :) ] from attacks? Are those emotions, picked apart by external forces? I'm really not sure how to interpret it.
Symbolism is actually very problematic for creators - since you spend so much time with your project, it may seem clear as day what something represents, but someone lacking just one cultural association you have could miss the metaphor completely.
So, the whole idea, ** while hinting at coherent symbolism, comes off as more surreal than I expected it to be. ** Surrealism is very interesting, but at the same time usually needs much deeper context to interpret properly - see Salvador Dali as an example (where, without knowing his biography, interpretation is sometimes impossible - like his fear of grasshoppers).
Then again, overall the game creates a good experience. Of course it would be clearer with more work, and LD restrictions make working with serious topics really tough. So I'm glad you accomplished what you could in such short time, and your project would really benefit from further development.
** If you're going for surrealism, it should be more pronounced right from the beginning; if you're aimimg for symbolism, research the symbols and their clarity well. ** For me it looked like symbolism, but lost its clarity.
I hope you'll find my rant helpful :)
I'm leaving my rating, Cheers!
Nice game btw, maybe a little too short.
It seems like the elements for which I was able to spend time thinking about meaning/intent were successful, which is great to hear. The things that felt vague to you never had much intent behind them to begin with, so that makes a lot of sense that you would see them that way. In particular, the "angel figure" is my one real regret about this version of this game.
There is obviously a boat-load of potential built in symbolism with an angelic figure, none of which is particularly relevant to my intent with the game as a whole. If I could do that part over, I think I would have just had the bird fly in on its own. But in the originally planned, fully "intentioned" version of the game I came up with, the game wouldn't end after that segment anyway. I just ran into the situation of needing some kind of ending that I could make within the time constraint and wanted it to contain some new element that "felt meaningful". What I came up with doesn't fit very well, but I'm okay with that due to the time constraints :)
I'm going to be working on this game more, and your comments will be very helpful in doing that! It will be nice to have a bit more freedom to explore the direction I want to take it in regarding symbolism and/or surrealism, without the time pressures of the competition. Thanks again for taking the time!
By the way, this reminds me of The Cat Lady a lot!
I completely do not understand what it is about it :P
(ps. sory for my bad english)
As some people already pointed out, the pixel blurriness was distracting, I think you should have had vector graphics or something, so it would all look smooth and coherent. Nice little game overall.
The audio really made it feel strange, in a good way. The effects, like screen shaking, also added to the game.
I'm sure you've already heard this, but vector graphics would help a ton. The blurriness was a bit distracting.
Good job.
The graphics and sound are just great and really fit to the atmosphere. The solution of the puzzles are unique and require thinking outside the box. (That's the part I liked at most.)
The message is lovely and a great reminder for everyone how's having a hard time. Oh and I think we both had the same strange basic idea for this LD xD
One of the reasons why I sympathize with this entry so much^^
Great experience @fueelin I appreciate your brave for this experimental concept, keep it up! :smile:
Also, everything @takusan said. I try to find meaningful, helpful things to say about every entry, but, damn.
Anyway, I'm glad to hear you're planning on developing it further!
https://www.youtube.com/watch?v=sGAiipylkqo