Aircraft Carrier Simulator by superchihuahua

An aircraft carrier is said to be like a small world where you can find everything from a swimming pool to nukes. Here you will command the aircraft operations of such a carrier. It's your responsibility to steer the aircraft so they can refuel, land, and launch from the catapult so the enemy is not coming closer than zero meters from the aircraft carrier. If they get any closer, you fail!
Play it here (PC, webGL, and source code): http://www.habrador.com/p/ludum-dare/LD38-aircraft-carrier-simulator/
Ratings
| Overall | 458th | 2.81⭐ | 23🧑⚖️ |
| Fun | 496th | 2.381⭐ | 23🧑⚖️ |
| Innovation | 126th | 3.571⭐ | 23🧑⚖️ |
| Theme | 360th | 3.143⭐ | 23🧑⚖️ |
| Graphics | 212th | 3.476⭐ | 23🧑⚖️ |
| Humor | 266th | 2.526⭐ | 21🧑⚖️ |
| Mood | 482th | 2.4⭐ | 22🧑⚖️ |
| Given | 38🗳️ | 4🗨️ |
The 3D models were very good - maybe a bit more of a hull on the ship would be nice but it was ok. The "water" under the ship was a bit basic - it kinda looked like I was floating on clouds - and there weren't a lot of other interesting effects. I liked the splashes when I accidentally moved a plane off the tarmac, those were cool. The take offs and landings were cool, too.
The gameplay didn't really have a ton of depth. One plane at a time controls meant that mostly I was just waiting for the little plane to roll to the right spot. This wasn't helped by the UI lacking a bit, including tons of time trying to do something as simple as finding the catapult. I liked the little chat messages I got from the pilots. Overall it felt like I had no real decisions in this game - I was just dragging planes around to watch them take off and land. Even collisions between planes had no significant effects. On the plus side, the mechanics that were there, didn't have major bugs.
Final verdict: I really liked the concept. The execution probably could have used some further thought. Still, congrats on an interesting game and good luck :)
But it's a good idea so there's lots of ways to add more depth. For example more resources and needs like money, morale, damage/repairs, ship crew, etc...
definitely haven't see a game like it, i don't understand what sending the planes out really did, I kept sending them right to the catapults but the enemy was still getting closer (the first time i heard the catapult sound i got very spooked).
it would also be nice to see how many planes want to land, because was just clicking the land aircraft button.
I did find the game very slow paced, aircraft would go down and up so slow
I miss to see some actual combat (although I know that it is impossible to do it in such short time).
And honestly, for a compo entry it looks really nice graphically!
The models were really well made
nice work