SHOOTAN by Mehozavr
Lurking in the shadows of the web, it was evolving for many decades. Nurtured by humanity's darkest desires it grew strong and smart. Now, with plasma glowing in your hand, you have to face it.

Ratings
| Overall | 298th | 3.667⭐ | 29🧑⚖️ |
| Fun | 573th | 3.25⭐ | 30🧑⚖️ |
| Innovation | 767th | 3⭐ | 29🧑⚖️ |
| Theme | 525th | 3.574⭐ | 29🧑⚖️ |
| Graphics | 53th | 4.431⭐ | 31🧑⚖️ |
| Humor | 72th | 3.889⭐ | 29🧑⚖️ |
| Mood | 244th | 3.537⭐ | 29🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
(Seriously though, nice job!)
Great work!
Though the gameplay:
- There's not much urgency. The enemy moves slowly and all enemies feel pretty much the same, the encounter feels monotonous. It takes forever for you lose the game even if you sit back and do nothing, which is not interesting for an action game.
- The controls - it should allow for maximum rate of fire if you just hold the mouse down. Needing to click the close buttons is bad enough, clicking rapidly to shoot is a huge (boring) chore.
- The popups, while novel and cool, are largely a hinderance that's not creative or interesting to overcome. That leads to the ideal gameplay being to ignore them completely. Which gets boring.
My only issues with this is that my hand was getting pretty tired from all the clicking, enemies are kinda hard to tell if you're doing damage, and near the end the screen gets way to cluttered and the close button wasn't registering.
Clever idea for the theme and I loved the art style.
- Amazing art (прифигел еще тогда, когда увидел вашу презентацию)
- Nice Humor
Bad:
- Boring gameplay