Unojo temple by Korteh

[raw]
made by Korteh for LD 41 (JAM)

--Story--

This game combines the mechanics of twin stick shooter & platformer.

You play as a brave little hero who went to an ancient temple to stop a mad doomsday machine, with the help of his old infinite revolver.

--Controls--

  • Movement: WASD
  • Gun: Arrow keys
  • Jump: Space bar

--Authors--

  • Korteh: graphics, sfx, code
  • Omicron: graphics, music, testing

screen1.pngscreen2.pngscreen3.png

Ratings

Overall 656th 3.389⭐ 29🧑‍⚖️
Fun 633th 3.268⭐ 30🧑‍⚖️
Innovation 1132th 2.464⭐ 30🧑‍⚖️
Theme 1127th 2.554⭐ 30🧑‍⚖️
Graphics 252th 4.017⭐ 31🧑‍⚖️
Audio 583th 2.942⭐ 28🧑‍⚖️
Humor 876th 2.354⭐ 26🧑‍⚖️
Mood 772th 3.056⭐ 29🧑‍⚖️
Given 41🗳️ 11🗨️

Feedback

tyen
23. Apr 2018 · 11:33 UTC
Any chance for a Mac build? :)
Solnak
23. Apr 2018 · 11:43 UTC
Well that was hard, the shooting pattern is a little bit frustrating in a 3d world. Nice graphics though, really like the freaky turning whatever door monster and the hero with a nice sombrero.
🎤 Korteh
23. Apr 2018 · 12:09 UTC
@tyen just uploaded on itch.io
Skyc
23. Apr 2018 · 13:08 UTC
The control is ok but the pacing is not very good because you never feel powerful, just feeling overwhelming by the minions. There is no down time during play too.
🎤 Korteh
23. Apr 2018 · 16:19 UTC
@Skyc thank you for your feedback
RadioactiveRambo
23. Apr 2018 · 17:58 UTC
This game looks really good. I love the low poly graphics and the colour palette. The perspective is a bit weird though. Once I understood what I had to do, I hardly ever saw my bullets landing on the boss. My only comment about gameplay is matter of balancing: once the boss had around 50 HP, the game because too crowded. The laser and vast amount of minions made it really hard and that doesn't feel to fit the way this game looks. However, those are minor tweaks and the game overall is very nice.
Jaime Paz Lopes
23. Apr 2018 · 19:25 UTC
really nice game, the aiming was hard at first, but when i understand it the game got much better.
cowa
23. Apr 2018 · 19:40 UTC
Can't run the game on Mac, it crashes at launch (no error on console) :/
🎤 Korteh
23. Apr 2018 · 20:02 UTC
@cowa i'm sorry
i have only windows PC and couldn't test mac version, I just compiled and hoped that everything would be alright
HKoisumi
23. Apr 2018 · 23:40 UTC
Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time
remusnomos
24. Apr 2018 · 00:37 UTC
I really liked the colorful simplicity of the artstyle. Also fun to try out how the boss works. Would have been nice to get a bit more fancy end, after that hard fight. Was still much fun to play, keep up the good work!
Coding-Ape
24. Apr 2018 · 16:28 UTC
Realy good game. I cannot stop playing. But shooting needsto be 8-ways :D well done mate
cowa
24. Apr 2018 · 19:04 UTC
Finally played the game! (on Windows)
Really liked graphics. Colors are beautiful!

Good job :)
Bonelazy
25. Apr 2018 · 19:07 UTC
Nice visual design and an overall fun game. The graphics reminded me of Breath of the Wild, which is a good thing :)

However, I didn't like the weird camera follow system. But good job overall :)
infinitycore
25. Apr 2018 · 21:20 UTC
needs a little more platforming
TheLucky
26. Apr 2018 · 03:00 UTC
Great job, you may want to make hitting enemies feel a bit more satisfying, right now it just feels a little like a thud when you hit. But killing an enemy is pretty satisfying in comparison, so maybe use part of the death animations for hitting. Aside from that, performing any action feels a bit choppy, since there is not much transition between and in animations. Aside from that great game, and I hope you keep creating.
flukeshot
01. May 2018 · 01:24 UTC
Good entry, maybe a second ability would help to spice it up.
Zlabya
01. May 2018 · 12:12 UTC
very good game, i couldn't take the boss under 54hp hhh. good job
Jima
01. May 2018 · 13:31 UTC
Nice game! Visuals are super awesome. Gameplay gets a bit boring after a while, perhaps you should have made boss less powerful so the game would be shorter. This game totally lacks some tutorial or tips though. I completely forgot that I read about jumping in game description and I was wondering why I am dying from that red line that I can not evade. Later, when I remembered about jumping I spent 5 more minutes not knowing that you have to kill boss. But overall it is a pretty fun game, certainly an impressive one for such small time!
maesk
01. May 2018 · 14:11 UTC
Interesting game, I like how it gets a bit more difficult with time, I barely made it. Nice visuals, graphics are quite cool, I just missed some animations for the enemies and the player. Maybe some visual hint before the laser appears would help as well. Music helped get the rhythm of it all. Good work!
KingofWhaWha
01. May 2018 · 16:10 UTC
The cartoony style is very nice and the game is definitely well tested! One problem I had was the arrow key control scheme. Since this game is aiming for PC platform I guess aiming with the mouse would be more intuitive IMHO. But like I said, the game balance is done very well. I died once when the boss only had 5 HP UGHHHH! Well done guys!
blubberquark
05. May 2018 · 09:56 UTC
Could not run this :frowning:

```
Set current directory to /home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)
Found path: /home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple.x86_64
Mono path[0] = '/home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple_Data/Managed'
Mono config path = '/home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
ScreenSelector.so
Invalid serialized file version. File: "/home/USERNAME_REDACTED/.config/itch/apps/Unojo temple/LD 41 Unojo temple (Linux)/UNojo temple_Data/globalgamemanagers". Expected version: 2017.4.1f1. Actual version: 2017.3.0f3.

(Filename: Line: 1298)

PlayerInitEngineNoGraphics settings: Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.
Failed to initialize player
```
🎤 Korteh
12. May 2018 · 08:25 UTC
@blubberquark im sorry i dont know why its happening, maybe i'll try to recompile this