Soul Reaper by Jesper K
How to play: You're a reaper harvesting souls.
Souls are what keeps you alive, it is your health but is also used to upgrade your weapon. So you have to sacrifice some of your souls to upgrade your weapon.
Upgrading the weapon will make it stronger, increase hit range, and attack faster.
The souls are blue orbs hovering around. Attack the souls to harvest them.
Oh almost forgot, look out for Soul Guardians they will hunt you and take back the souls you harvest. If they take away too many souls, well you're dead... again, I suppose :-P A reaper is undead right?
Controls: - WASD = Move - Left mouse button = Attack - E = Interact - Z = Skip wave timer
This is my 3rd LD Jam and I really enjoyed doing it again, this is my favorite theme so far :-) Please rate and give me some feedback, and if you find any bugs then comment and then maybe I can fix it before the jam ends :-)
Screenshots:


| Other (web) | https://deepwolf.itch.io/soul-reaper |
| Original URL | https://ldjam.com/events/ludum-dare/43/soul-reaper |
Ratings
| Overall | 578th | 3.368⭐ | 21🧑⚖️ |
| Fun | 621th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 827th | 2.763⭐ | 21🧑⚖️ |
| Theme | 686th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 433th | 3.658⭐ | 21🧑⚖️ |
| Humor | 768th | 2.3⭐ | 17🧑⚖️ |
| Mood | 369th | 3.5⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 18🗨️ |
If so, I could try to make something like that quickly :-)
I'm using chrome
Besides those comments, it's a cute title. I love the 3d models for the reapers. Well done. :smile:
Haven't experienced anything with the movement being stuck or gliding tho, not sure what could cause that to happen :-)
Glad you liked, and thanks for the feedback! :-)
Anyways, thanks again for playing and for feedback :-)
I get what you mean, the AI could definitely use some improvement. It is a very basic "Follow and attack when in range" AI. The waves could definitely also use some extra life to make it more interesting, they are very similar :-)
Any suggestions as to what I could have changed about their behaviour?
Checking out your game now :-)
That said, the controls respond very well and are easy to understand. The mechanics is also a good implementation, making you wonder if is it worth to spend points on upgrading the weapon or better to save some souls in order to not be defeat so easily.
Overall, is a nice entry for the jam. Good job.
Perhaps a dash attack could help with their behaviour. So before they would do the dash attack, they would stop and charge back their scythe and shortly after charge towards you. That would require some actual countering and make it more interesting by keeping a lookout for those that is starting to charge.
Also some way to spice up the behaviour of the bosses could be special attacks that you would also have to learn to counter :-) I got so many ideas running through my head right now.
Anyways, again thank you very much for playing and taking the time to give me some feedback :-)
The controls felt great as well.
I think the only design limitation here is that the reapers can only really be dealt with by kiting at a very specific distance, since you both have the same melee range. Something about speed, hitboxes, or weapons need to be tweaked a bit, to improve that, but I'm not sure what exactly.
Overall cool concept and really nice job!
I could have improved it with some abilities and AI abilities.
Also I'm not experienced when it comes to designing combat mechanics. But I will definitely start to practice combat design, because that would spice things up and make it more interesting in my future projects :-)
Thanks for the feedback :-)
For the gameplay, the base is definitely there but I think a bit more could have been done, more enemy types, more unique weapon upgrades etc. Just content in general; though I'm not going to be too harsh since it IS a 72 hour Jam. Don't get me wrong though, I did actually have quiet a lot of fun, mainly because it all feels so damn satisfying to play but when I finished the game I felt like the gameplay was missing _something_.
But otherwise, top notch performance. Thanks for making :)
@call-me-nutty Thanks for playing and the amazing feedback :-) I agree with the enemy types, could definitely use some more of those. I initially had so many plans for it but didn't have the time, like usually with these jams :-D I had plans for unlocking skills for each upgrade, but yeah never got to it :-)