Cracks by YouBeStrong

Summary
Cracks is a short narrative game initially made for the compo. I needed more time in the end so I entered it for the jam. I love having to create a story or narrative for my games. I hope you enjoy!
Things I didn't have time to finish - Sound effects - Tool animations - Visual feedbacks (Mainly particles)
Tools - Unity - Some ink and water color. - Gimp - Bosca Ceoil
Update Log
2017-12-04: Last upload was to added the Web build and had forgotten the data folder for the Windows build.
2017-12-05: Added a Windows build that should have VSync enabled.
2017-12-08: Corrected a typo on the web build.
| HTML5 (web) | https://youbestrong.itch.io/cracks |
| Windows | https://youbestrong.itch.io/cracks |
| Source code | https://github.com/Solomar/LudumDare40-Cracks |
| Original URL | https://ldjam.com/events/ludum-dare/40/cracks |
Ratings
| Overall | 460th | 3.55⭐ | 42🧑⚖️ |
| Fun | 776th | 3.075⭐ | 42🧑⚖️ |
| Innovation | 104th | 3.872⭐ | 41🧑⚖️ |
| Theme | 645th | 3.35⭐ | 42🧑⚖️ |
| Graphics | 619th | 3.413⭐ | 42🧑⚖️ |
| Audio | 492th | 3.064⭐ | 41🧑⚖️ |
| Humor | 615th | 2.838⭐ | 36🧑⚖️ |
| Mood | 184th | 3.788⭐ | 42🧑⚖️ |
| Given | 48🗳️ | 41🗨️ |
One question, what did you use for the tape, crack filler, and plaster in unity? It was a cool effect.
awesome 5/5!
Thanks for the feedback everyone! :smiley:
The tape, crack filler and plaster are actually all Unity's Trail Renderer component with different settings and materials. The one thing they have in common is the time which is set to Infinity so they'll never shorten. I spawn a new one and make it follow the tool until you let go of the button.
Great job!
### Suggestions
- You CAN fix the bug that says "sue" instead of "use". It is allowed in the rules of LD that you can fix bugs. The only thing not allowed is adding new features. To prove, go to the [LD rules](http://ldjam.com/events/ludum-dare/rules).
- Some of the graphics were very pixelated, so you should update them (this would be for the post jam game)
I love the different tools that do different things. This game is terrific. Also, ignore the comment on LD about the "fixing a person?" I am currently making [a game](https://github.com/thebclickteam/bocracy) that there are B's and A's fighting each other. Game's don't have to make sense, just like TV Shows.
Thanks for the great game!
@cameronjsamuels Thanks for letting me know! I wasn't too certain of what the extent were for bug fixing/changes. I'll see what I can do for the pixelated graphics post-jam, I did imagine some people would realize it's zoomed in when they saw them haha.
It was nice to see the hand drawn art, great work.
The tape and fixing liquid in Unity were really nicely done, how did you do it?
Congratulations in a different, interesting and touching entry :)
The tape and fixing liquid were both trail renderers that had their lifetime were set to Infinity so that they would never disappear. Also the end of the tape is square because by putting the amount of end cap vertices to 0.
I love the visual aesthetic, and how some of the Unity effects were used for the tools (really clever!). I think it was an all-around great entry and I'm really impressed it was done solo. Only complaint is the second glue objective took me a LOT of glue, I think it might've been bugged.
Really good work!
One thing I'm not too sure about anymore is if I should have opted-out of humor. I did include some jokes in the dialogues, since it was meant to have a more light hearted tone at the start, but I can totally understand the people who decided not to vote in that category.