Chefspedition by Sean Oneil

[raw]
made by Sean Oneil for LD 41 (JAM)

Cooking + Adventure. Travel around the kingdom collecting ingredients and recipes. Beware the monsters. Different enemies have different food preferences. Each turn of battle, the status of the enemy (and its image) gives some hint of whether the enemy prefers to eat the food or you. Giving the enemy food it likes makes it easier for you to escape, and giving the enemy food it dislikes makes the enemy more likely to attack. The goal is to collect all the recipes.

Controls: Press arrow keys to move and enter to select. Press escape to open the menu, where you can cook outside of battle.

Note: Requires Java.

Ratings

Overall 1182th 2.375⭐ 22🧑‍⚖️
Fun 1188th 2.024⭐ 23🧑‍⚖️
Innovation 1017th 2.8⭐ 22🧑‍⚖️
Theme 782th 3.325⭐ 22🧑‍⚖️
Graphics 1046th 2.381⭐ 23🧑‍⚖️
Audio 685th 2.65⭐ 22🧑‍⚖️
Humor 854th 2.412⭐ 19🧑‍⚖️
Mood 1115th 2.222⭐ 20🧑‍⚖️
Given 32🗳️ 6🗨️

Feedback

PixelUltimate
24. Apr 2018 · 01:42 UTC
pretty simple, maybe even kind of dull at times, but I found the gameplay pretty fun. Some good potential!
Dekobii
24. Apr 2018 · 02:35 UTC
I enjoyed the premise but found the lack of information to create a challenge for me. Twice i died to a wolf gramdma on the first bridge, and no matter what i cooked it still attacked me. eventually i ran out of ingredients and failed to run away until I died. Really great premise, but I was unable to play for more than about a minute with no feedback as to what was causing me to fail.
Seanharrs
24. Apr 2018 · 05:33 UTC
Interesting idea, but a bit too RNG for my tastes. RNG ingredients and encounters, as well as RNG health loss and escape chance. And there were too many encounters, I was constantly dodging monsters and not making progress. I do like the concept of having to run away though, and not being able to fight them, and the music was nice.
Lewis Quaife
25. Apr 2018 · 18:45 UTC
Hey, I did a cooking game too :cooking: I found it a little simple at times but its a neat demo. :v:
Pond Loach
28. Apr 2018 · 08:03 UTC
not bad
Ryunos
29. Apr 2018 · 18:15 UTC
I have some bugs, the text at the beginning was cut on the right and now I'm stuck. I can't move, nothing happens. I don't understand if I did anything wrong or not. Didn't find any monsters, maybe the begenning of a fight is what prevents me from moving...

I couldn't really play.
Ava Skoog
15. May 2018 · 17:07 UTC
Since it's nearing the end of the rating period I finally booted into Linux since I got stuck on Windows, and what do you know? The game worked! No sound instead for some reason, but luckily that doesn't break the game and since I'd already heard the music while trying to play on Windows I was able to rate that anyway as well! c:

This concept is fun! I'm enjoying the various ways people are trying to get the narrative element of combat out of RPG's without really changing the mechanics, tho of course this does come with the cooking mechanic additionally. It was nice to be able to cook in "battle" as well. Wish I'd been able to eat outside of it too tho!

It's a big game, and a rather difficult, so I never managed to get anywhere near those 25 recipes but I felt I did okay for a while until I ended up with an encounter with an enemy who just didn't want to eat anything I had, eventually killing me. :p Was nice to see that trying to run like ten times actually did end up working sometimes tho because in situations like that, that was the only option I had.

Figuring out what sort of food would appease what creature didn't feel quite obvious, but maybe that was the point, learning as one goes along, which is fine.

On the whole I don't really have a lot more to say with regards to gameplay. Everything worked quite well, but I do wish the random encounters would've been juuuust a tad less frequent!

The music was nice! Only criticism in that regard is that it would be nice if it didn't keep starting over, tho somehow it actually ended up being a lot less grating than it could have been. I guess the uniformity of the tune did that.

Graphics mostly make it clear what's going on but it wasn't obvious if some path was walled or not, but you did put in the message telling the player they can't go a particular way so that quickly resolves it anyhow! I think smooth scrolling would've been nice. c:

Overall a cool concept and nice gameplay. Just a tad too difficult for me to successfully play all the way through, haha. Good job!