Harvest Blood Moon by evandowning
A farming tower defense game where you protect your home from exploding zombies!
Dig up bones with a shovel and plant those bones in dirt! Water them with cursed water to unleash a vengeful spirit (Vengeful spirits kill zombies) for protection. Cut down trees with an axe and use your hammer to build barricades and repair buildings -- last as long as you can!

Controls:
WASD or Joystick for moving G or A button for actions
Credits:
Evan Downing for coding, design, half the sound effects and graphics.
Other half of sprites from Ansimuz's Tiny RPG Town Environment pack on the Unity Asset Store.
Music from soundimage.com by Eric Matyas, specifically "Bell of Weirdness" and "Zombie Game"(looping).
| Windows | https://evandowning.itch.io/harvest-blood-moon |
| Original URL | https://ldjam.com/events/ludum-dare/41/harvest-blood-moon |
Ratings
| Overall | 554th | 3.477⭐ | 24🧑⚖️ |
| Fun | 673th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 694th | 3.227⭐ | 24🧑⚖️ |
| Theme | 603th | 3.591⭐ | 24🧑⚖️ |
| Humor | 627th | 2.8⭐ | 22🧑⚖️ |
| Mood | 369th | 3.523⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 20🗨️ |
I thought it might be a little bit of inconvenient to find place and change tools every time. Usually when I was still thinking about what should do next, my home is already destroyed lol.
If I had more time I would have probably made it grid-based movement to make it easier to line stuff up!
All and all I liked it!
It was kind of annoying that using/picking up items didn't really work well sometimes, it seemed like you needed to be perfectly lined up to use things properly, which is annoying in a fast paced game.
It also seems maybe too hard. You need to keep walking back and forth to pick up the tools, but the zombies move so fast that they destroy things before you can pick up axe > walk to get wood > walk back > pick up hammer > build something.
I had to restart the game to figure out that the action key is G, and then I couldn't fight against the exploding zombies. I could extract bones from the ground and wood from trees, presumably to rebuild the houses, but I couldn't figure this out. It wasn't very intuitive, and the player placement for performing actions was a bit too strict in my opinion.
Also, it felt weird having to go pick up my Axe? to plant some bones, then my Watering Can to water them. What about having a way to switch between them?
You did not need the axe to plant bones, but the picking up items and having to go swap them out with others was intentional as a design choice. Forcing the player to complete a task, go back to get the next tool, repeat.
what is the logic behind action button and square cursor?
If I had more time I would have fine tuned it or made the logic grid-based, but I only had 24 hours to make this :(