Silent Rythm - A horror rythm game (download link available) by facepalmpt
The objective of the game is to enter the doors in the correct order and exit this hellish world.
Controls:
W - Enter doors; Down key - Activate light; Left/Right - Attack.
Note: The game had to be simplified due to time constraints, therefore, important core gameplay ideas were completely scrapped. Everything from the art/animations and sfx was made from scratch.
Ratings
| Overall | 1157th | 2.6⭐ | 22🧑⚖️ |
| Fun | 1189th | 2⭐ | 21🧑⚖️ |
| Innovation | 1034th | 2.763⭐ | 21🧑⚖️ |
| Theme | 1106th | 2.639⭐ | 20🧑⚖️ |
| Graphics | 228th | 4.053⭐ | 21🧑⚖️ |
| Audio | 160th | 3.778⭐ | 20🧑⚖️ |
| Mood | 246th | 3.694⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
Love the overlay effect with the dots.
Also like the mechanic of controling with WASD and having the arrows to push the monster away.
However coudnt figure out what to do with the board or the teleport pipes.
Despite of that, I struggled also with escaping.
try my game too https://ldjam.com/events/ludum-dare/41/heaven-and-earth
The idea of an horror rhythm game has potential, I would love to see your game complete with a real rhythm part.
Thank you for the feedback and we apologize for the lack of info regarding the game.
To 'win' the game you'll have to enter the doors in the following order: door 2; door 4; door 3; door 1; Blue door.
Would love to make this a bigger game, but I might be missing a coder here. If anyone is interested on a collab or knows someone who might be, please don't be shy to drop a message!
Thank you :)
Hope to see you in future LDs!
There is a constant pad playing to keep the eerie ambience going, we didn't implement some actual music and didn't intend to.
The idea of the rythm segments was to have the player perform an exorcism of sorts on the creature by playing the appropriate arrow patterns that would move from left to right on a tab. With each floor/room visited the rythm would become faster bringing the player more panic, the ambient music would also begin to shift to something more agressive on each floor encounter.
The rythm sounds wouldn't be music, but some distorted sfx represented by grotesque unnatural screaming, perhaps a mix of strange enchoed sounds and other bizarre things we could think about.
Again, We apologise for the lack of content and thank you for the feedback.