Beet Running by BlackAtlas

Genres: Rhythm and Farming
Imagine Crypt of the Necrodancer meeting Stardew Valley in some dark alley where they both get mugged. This game is the mugger.
D'aww, isn't he just adorable?

Code q u a l i t y
Built upon six solid feet of spaghetti code, Beet Running stands above the rest showcasing impeccable controls that only the musically inclined can operate (with a heavy dose of luck).
Check out the spotless Github repository linked below.

Music
Well... if you can call it that. 100% chip tunes made in a panicked frenzy during the last hour of the game jam. Here's where I'd link my soundcloud and mixtape.

Controls
WASD - Must tap on the beat (or somewhere close) to move
P - Skip level (Just mash this button and it'll be over quick)
O - Previous level (If you're a sadist who likes tapping out of time)
Other things
~~Working on a PC build, should be out shortly.~~ PC build is out now!
Thanks for playing!

| macOS | https://dustyatlas.itch.io/ld41-beet-running |
| Windows | https://dustyatlas.itch.io/ld41-beet-running |
| Original URL | https://ldjam.com/events/ludum-dare/41/beet-running |
Ratings
| Overall | 411th | 3.289⭐ | 21🧑⚖️ |
| Fun | 593th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 308th | 3.447⭐ | 21🧑⚖️ |
| Theme | 181th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 37th | 4.184⭐ | 21🧑⚖️ |
| Audio | 255th | 3.105⭐ | 21🧑⚖️ |
| Humor | 199th | 3.133⭐ | 17🧑⚖️ |
| Mood | 359th | 3⭐ | 19🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Oh, and I didn't like your diagonal level, it was weird to move on.
Congrats for the game :)
@schsam Thank you, the original plan was to have an enemy moving around putting time pressure on the growing and harvesting. But alas, too little time.
@GhostGoatsGames Thanks!
Gameplay has a lot to be desired though. "Walk over the plots until you have enough plants grown" is WAY too simple, and doesn't feel rewarding. The movement restriction doesn't seem to have an effect on the game at all either. No penalty for bad movement or bonus for good movement.
I think that next time you should focus on what the players' goal will be, and make it interesting.
the 3D models are very nice looking and how they moved added the life this game needs.
I can tell how much effort you put into the synchronized audio, it's too bad it didn't work out though.
if you get a chance to play/rate my game I'd be greatly appreciative, its currently at only ~7 votes :)
https://ldjam.com/events/ludum-dare/41/photonic