UFO GO HOME (VR) by Clavus
REQUIRES Oculus Rift VR headset + Touch controllers. (or a Vive with ReVive!)
Defend your island from an UFO invasion!
- Peeps are walking around the island. Pick them up using the trigger button on your Touch controller.
- Missile batteries shoot down UFOs, but they need to be manned! Place a peep at a launcher to activate it.
- Watch out for gas grenades, these will damage your peeps. Heal or revive peeps by placing them near the medical truck. Downed peeps that drop into the water are lost forever!
- To teleport around the island, hold the (A) button on your controller and look towards your desired side.
- Game ends when all your buildings are destroyed! Try to last as long as you can.
Download (Windows x64): http://www.clavusaurus.net/download?file=UFOGOHOME.zip



Ratings
| Overall | 115th | 3.882⭐ | 19🧑⚖️ |
| Fun | 143th | 3.647⭐ | 19🧑⚖️ |
| Innovation | 71th | 3.875⭐ | 18🧑⚖️ |
| Theme | 239th | 3.706⭐ | 19🧑⚖️ |
| Humor | 97th | 3.6⭐ | 17🧑⚖️ |
| Mood | 174th | 3.688⭐ | 18🧑⚖️ |
| Given | 29🗳️ | 15🗨️ |
Would love if you gave my Rift game a play too: https://ldjam.com/events/ludum-dare/38/palm-pilot
Hopefully enough people can play this game because you deserve it. All the best! :thumbsup:
The game looks great and plays well in VR but there isn't enough to do. The missile arcs are beautiful to look at and the characters are really cute. A game like this needs to be hectic, and at the moment it's not.
Good job!
Graphics are very nice, and I'm impressed at the polish. Watching the missile trails as a UFO gets shot down is very satisfying.
One minor bug: the missiles in the launchers seem to get rotated to funny angles. I'm uncertain of the cause.
The main issue is that there is not enough to do. Once your guys are set up on the missiles, you can pretty much just watch. The accuracy of the gas shots is very poor, and the lasers don't damage your people. Giving the player more things to do would be nice.
Also, making some of the clutter objects grabbable is always a nice touch in VR games. I found myself reaching for the crates and such, trying to fill my downtime. More physics interactions is always nice, and a major benefit of the Oculus hands is that it feels more like you are there. Not being able to do anything but grab the men feels like a missed opportunity.
Finally, I'd recommend using grips instead of triggers for picking things up - it seems to be the standard with Oculus Touch, while triggers are more of a Vive thing.
Beautiful! Love the level of polish you achieved. The gameplay left me wanting more; I think a future version with more weapon options and things to do would be incredibly fun. Good job.