We Will Rebuild by mralex

[raw]
made by mralex for LD 41 (COMPO)

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A cross between a City Builder and Shoot 'em Up. This pairing turns out to be a fairly entertaining take on the tower defense genre, where the dangers come from above.

Build up your city; add defensive turrets; survive wave after wave of increasingly larger overhead battles.

Tools Used

  • Unity 2018.1b13
  • Blender
  • Paint.Net
  • Audacity / iPhone Voice Memos

Given More Time

I pared the game down a lot from my original plan. With more time I'd flesh out the city building more with different buildings, roads, and other things with various values; more aerial combat effects, planes, etc.; and potentially even a research path with different levels and types of defensive structures (shields, lasers, etc).

Ratings

Given 8🗳️ 3🗨️

Feedback

vilix64
23. Apr 2018 · 05:12 UTC
Cute shaders. I've never played a strategy air raid game, hence I was surprised it was so much fun. Keep it up! :slight_smile:
Bookworm31
23. Apr 2018 · 05:12 UTC
Interesting game. I was slightly confused about how you got more money. Was it based on the number of buildings not on fire? I never got enough money to build more defensive towers after the first wave. I was really impressed with all visuals though; 3D is tricky (at least for me) so I'm always impressed when someone else does it.
pokenoufl
23. Apr 2018 · 05:54 UTC
Love the idea, sadly it caused a lot of lag on my end. Still a great project and love the look of it, keep it up man
HKoisumi
24. Apr 2018 · 00:50 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
Vinterskog
24. Apr 2018 · 06:38 UTC
I also didn't find out how to make enough money to continue building up your defense. But anyway, nice game. :)
Kornel
24. Apr 2018 · 15:54 UTC
It would be cool to add a "Next Wave Now" button
Neon
10. May 2018 · 13:20 UTC
At first I thought the waves were too long, then I thought they were too fast, and then I gave into the morbid reality that everyone is soon dead. Last living things on the map were autonomous turrets, now that's a statement :stuck_out_tongue_winking_eye: The audio was a bit mushed, maybe limit the amount of sounds playing at the same time? Other than that, good game with no real problems I noticed, but lots of explody fun.