PathMatcher by Lerc
A match-3 game where you make a path to get cake.
This is totally not the game I was intending on making. But I had the Match-3 aspect working and I was debugging my A* and I found it was actually quite fun to try and reach a destination in this way, so I made that the game.
You can pan the map with right or middle mouse button. Will probably need a small update to make it touchpad friendly
| Source code | http://fingswotidun.com/ld41/LD41.zip |
| HTML5 (web) | http://fingswotidun.com/ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/pathmatcher |
Ratings
| Overall | 473th | 3.18⭐ | 27🧑⚖️ |
| Fun | 342th | 3.28⭐ | 27🧑⚖️ |
| Innovation | 381th | 3.3⭐ | 27🧑⚖️ |
| Theme | 511th | 3.2⭐ | 27🧑⚖️ |
| Graphics | 481th | 2.92⭐ | 27🧑⚖️ |
| Humor | 486th | 2.2⭐ | 22🧑⚖️ |
| Mood | 615th | 2.286⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 8🗨️ |
I'm actually not sure if the 3rd level that generated for me was winnable or not. I wouldn't know how to tell.
In terms of UI, there's just a few quality of life things I might change if you ever want to improve on the game:
- There's no way to select a tile adjacent to the tile you've selected. You can click on another tile first to change your selection, but that's finicky. Maybe have right click deselect the existing tile?
- I would like to see the complete map after I'm done. It's satisfying to watch the A* navigate through my maze and to dig through the map, but it would be more satisfying to be able to zoom out and look around at the chaos I've caused after the level is complete.
- As a moonshot, maybe you'd want to add a hint system, where valid moves on the border glitter a bit if the player doesn't do anything for a while. Since this doesn't work like a match 3 usually does, my brain is having trouble finding the appropriate patterns
Other than that, and the unfortunate lack of music, I can't really fault the game. It's got a consistent and clean set of mechanics with a lot of room for emergent strategies. Great work.
One of the things that really annoy me about these Match 3 games are when the blocks are too similarly coloured. Maybe I'm the only one here, but I have difficulty telling, say, light blue from dark blue or green to teal. Again, I seem to be really sensitive to this, but it's certainly annoyingly common.
BUT you should have included some kind of instruction manual somewhere...
Sometimes things don't go as planned and end up completely different. It depends on oneself whether to turn things to good or not. And you managed to make a fun game which was not intended. **Good job!**
* a tutorial/explanation at the beginning
* zooming out
* more colors with each higher level
* joker blocks, surprise blocks dunno :)