[VVV] - Vibrant Voxel Vengeance by AwesomeAlliterationAlliance

Vibrant Voxel Vengeance!
The Endless-Runner-RPG you need, but not the one you deserve... and vice versa!
In a world so rich with lore we won't even bother to explain it...
One man.
One Car.
One Mission : TAKE YOUR VENGEANCE!
Against whom? Does it even matter?!
Avoid obstacles and kill everything that comes near you. What did they ever do to you? Nobody knows, but they will be punished!
Finish the quests bestowed upon you by a guy with a gaint beard!
Why? Because he told you so!
The only things standing between you and the sweet embrace of death are your SHIELD OF SPARKLING WISDOM and your SWORD OF A THOUSAND #?!§%!/$ !
Nothing can stop you (game crashes not included!) from taking the only thing you desire most:
YOUR VIBRANT VOXEL VENGEANCE!
TLDR
CONTROLS:
WASD to move around
Move mouse to aim
Left Mousebutton to use shield
Right Mousebutton to use sword
CREDITS:
Programming:
Janosch
Paezrice
Juliane
Graphics:
Pöppmaster
Juliane ( at least a bit... I tried, I swear!)
PostJam
- Fixed a Memory Leak
- Added WebGl Version and Gamejolt page
Ratings
| Overall | 324th | 3.697⭐ | 40🧑⚖️ |
| Fun | 347th | 3.553⭐ | 40🧑⚖️ |
| Innovation | 761th | 3.145⭐ | 40🧑⚖️ |
| Theme | 727th | 3.408⭐ | 40🧑⚖️ |
| Graphics | 240th | 4.026⭐ | 40🧑⚖️ |
| Humor | 219th | 3.583⭐ | 38🧑⚖️ |
| Mood | 400th | 3.486⭐ | 38🧑⚖️ |
| Given | 53🗳️ | 31🗨️ |

First of, I'd like to recommend you to pack the thing in a convenient Zip or something. I went through some hurdles about downloading files and ordering folders (with Windows being as paranoid as ever, saying it could be a virus).
Once I actually got to play the game, I had some fun time. I like how there's a variety of enemies, and the tongue-in-cheek quests. There's some fun to be had in here. I actually laughed when I shoved a cat(?) with the shield and it went flying away.
My one concern were the quest givers. Sometimes they'd just give me the quest, and some other times, they'd take a long time either appearing or just hanging around. Can't tell if those were glitches or not given the nature of the pun quests, but still...
Anyhow, great work. Love voxels. In behalf of my team, we wish you the best of luck in your future projects. Cheers! :whale:
The questguy has some bugs which we will fix in a future update.
Glad you liked the catpunch, its our favourite feature too. :D
Anyhows.. Thanks for the great feedback!
I guess I will leave it on my laptop to play again after the end of LudumDare. Also, I would advise you to create a separate itch.io page if you plan future development.
What do you use to make the models? Magicavoxel? Qubicle?
Also, you can check our game here https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
As an idea, if you make a post-jam with more features you could implement skills, different weapons or maybe a way to cut small trees on the go.
It was a little bit too easy when you played it 3-4 times, the quests where really nice :)
I would be very glad if [you review my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) :mag:
I really liked the introduction you made for it in this page. Putting it inside the game would be a wise idea.
The game looks cool and wacky, it was funny to play it.
The driving mechanics could be more "car-ish", It felt like a vertical shooter a car and trees.
Keep on the good work!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape