Shrinker by interpol
Shrinker
This is the arena shooter game where your ammo determines the difficulty.
Game features: - The dynamic arena which size is based on your current ammo - Manage your ammo and use some tricks to keep the arena big - Go nuts and use the arena as a deadly weapon (but try not to die) - Death is inevitable, but try to squeeze every bit out of that time

Level up your character between waves.

Track your progress and clear as many waves as you can.

| Windows | https://interpol.itch.io/shrinker |
| Linux | https://interpol.itch.io/shrinker |
| HTML5 (web) | https://interpol.itch.io/shrinker |
| Original URL | https://ldjam.com/events/ludum-dare/42/shrinker |
Ratings
| Overall | 950th | 3.053⭐ | 21🧑⚖️ |
| Fun | 917th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 904th | 2.868⭐ | 21🧑⚖️ |
| Theme | 519th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 1083th | 2.526⭐ | 21🧑⚖️ |
| Mood | 1116th | 2⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
But I really don't like the fire background, should have been as minimalistic as the rest of the design.
Oh and I love loosing sides as you loose health.
The idea of using ammo as a way to reduce the arena' size is good, but I think you could have made more interactions with it (I know, it's LudumDare, you probably didn't have time). I believe that if some enemies could have been able to push you instead of damaging you, making the use of your ammo even more interesting in some case !
The game plays good, the sound is quite tight and music makes the feet dance around. Good job !
liked the audio, fitted really wel
Thank you for your nice ideas and useful feedback. I can't disagree about pushing enemies (you can push enemies too, but it's too dangerous).
About the best tactic -- no, you can level up your speed and make enemies kill each others. It will be harder, but more reliable in a long run.