Talking Bullets by Bentekiller
This is a very short game, about a detective which only manner of obtaining information is by killing people! It's shoot first, ask later! Shooter and story telling.
Game controls: WASD and mouse click

I don't claim to be a good artist so the visuals are quite simple, and the music doesn't in any way have a good ring to it!
I could complain a whole lot about what went wrong and what not, but im optimistic that I made something! More then once, I thought off not uploading anything, and stop working on it, cause it looks bad, and has zero rewarding gameplay, but it's something! There is always a next time!
Ratings
| Overall | 688th | 2.405⭐ | 23🧑⚖️ |
| Fun | 669th | 2.357⭐ | 23🧑⚖️ |
| Innovation | 645th | 2.6⭐ | 22🧑⚖️ |
| Theme | 656th | 2.643⭐ | 23🧑⚖️ |
| Graphics | 683th | 1.929⭐ | 23🧑⚖️ |
| Audio | 377th | 2.714⭐ | 23🧑⚖️ |
| Humor | 300th | 2.75⭐ | 20🧑⚖️ |
| Mood | 442th | 2.85⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 26🗨️ |
I also think that you did a great job with the music, it was simple and discret enought to keep it on without needing to shut if off after 20 sec because it was so anoying (like many games here x) ).
(sorry for my bad english, I'm french)
As with @Olivier Millochau, I noticed that the parallax scrolling of the background was done very well. It'd be nice to see the bodies fall when shot so I know they're dead and you have to add a boolean to your code to be able to interact with them. An isDead' boolean and then can interact with them. The platforms were a bit wonky, because you could hit the side and still jump up. I think you should make the character jump higher and raise the platforms so you cant go through them while walking.
Thanks for submitting, see you in the next jam! :)
And, yeah, the art and dialogue isn't too great. But, still: you _did_ something.
And you're right: there is always a next time. See you during the next jam!
I like how the game like a triple genre combo shooter + detective + platformer ( I did get stuck in some platforms though )