Quizoids by Dan Violet Sagmiller
A combination text based trivia and 2D space shooter Can you get the questions right? Some have multiple correct answers
| HTML5 (web) | https://hpdvs2.itch.io/quizoids |
| Original URL | https://ldjam.com/events/ludum-dare/41/quizoids |
Ratings
| Overall | 1163th | 2.548⭐ | 23🧑⚖️ |
| Fun | 1143th | 2.429⭐ | 23🧑⚖️ |
| Innovation | 810th | 3.095⭐ | 23🧑⚖️ |
| Theme | 493th | 3.714⭐ | 23🧑⚖️ |
| Graphics | 1058th | 2.286⭐ | 23🧑⚖️ |
| Mood | 1033th | 2.618⭐ | 19🧑⚖️ |
| Given | 27🗳️ | 15🗨️ |
Can you check also my LD entry?: https://ldjam.com/events/ludum-dare/41/gender-circle
As for the graphics, sometimes making it more clean looking (circle instead of sphere) and using an existing color-scheme (tons of sites that have them), can make it more aesthetically pleasing and sometimes even involve less effort.
I like that the concept is very easy to grasp, even for people who don't play games. It's neat that for the answers you don't know, you can figure it out by trial-and-error. But I feel like the pacing is much too slow for that - maybe more letters could spawn, and when you choose the wrong one, instead of losing a letter, you aren't allowed to shoot for 5 seconds. Anyways I know you're not looking for intense criticism, but nice job.
At present, each non-answer letter has a 10% chance to show up, while answer letters always do. I agree though, especially for double letters, it can take too long to wait. perhaps a 1% chance will work better. I'll have to try that.
If you'll decide to continue with this game after the LD ends I would add some attacking ability to the falling letters (say, damage on collision). So it would become much more challenging finding and shooting the letters you need.
Also adding any type of sounds/soundtrack is a must.
Anyway, congrats on having playable product!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape