Slay The Slime - Too Much Loot by Virtu

Description
You're a Slime Slayer. Your work is simple - kill any slimes that you encounter. But there is something wrong with them. They drop so much loot that you can't even pick up all of it. They are comming for you from the moment you entered this "Green Forest". There is so many of them that the only thing you can do is throw all of dropped loot at them as fast as possible. You're the only one who can stop them!

:arrowup: Progression map is coming soon :arrowup:

Instructions:
- You can only have 5 items at once.
- You can see how much space is free by looking at the bar in right-down corner of the screen.
- Your health bar is in left-down corner of the screen.
- Attack - drag one of your items to the attack area. At the top of the screen you can see your opponent's name and his health bar.
- Looting - drag one of dropped items to your inventory area (bottom of the screen). There is limited time for looting after each slime killed (only 5 seconds). You can also attack with these dropped items even if they are not in your inventory.
- Press "ESC" to back to the main menu.
- Have fun!

Ratings
| Overall | 704th | 3.278⭐ | 29🧑⚖️ |
| Fun | 777th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 531th | 3.241⭐ | 29🧑⚖️ |
| Theme | 717th | 3.352⭐ | 29🧑⚖️ |
| Graphics | 75th | 4.357⭐ | 30🧑⚖️ |
| Humor | 505th | 2.771⭐ | 26🧑⚖️ |
| Mood | 433th | 3.288⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 9🗨️ |
Is there a way to use the potions to heal? Because the slime just keeps hitting me and by the time I've thrown enough weapons at it to kill the first slime, I'm almost dead so the second one one shots me.
Nice clean visuals
At first I was abit lost on how to damage the slimes and what potions do, but once figured it was a fun game
between fights you can throw all the loot into the scene at the slime and as spawns it is immediately killed :P
No high score or level progression unfortunately – Maybe a different position on the map, or a boss slime
The loot mechanic is also very clever, but maybe not intuitive.
Sometimes I felt like the thrown object was missing the target even if was well aimed.
Stunning graphic and very professional UI
The game is well theme fitting.
4 stars overall! Have a nice day
Gentle criticism now:
I could have done with more feedback when getting taking damage, a red flash, sound effect, etc.
Couldn't figure out how to use potions.
I think dragging the icons is not great UI, just clicking on them would have made the gameplay feel smoother IMO.
I think predictable scaling difficulty would be better than random slimes.
Hope that makes sense. Again, very pretty, and great music.
The gameplay itself is very interesting! Never seen anything like it before. I had fun with it.
I wish I could restart the game faster after dying, though - having to wait for several menu transitions is kind of annoying.
A very well done first Ludum Dare!
Anyway thanks for your opinion!
@memel06 There is few ways the weapon could miss the slime but I will be fixing that.
Thanks for playing!
@agwblack I was thinking about that red flash effect but haven't done it because of too little time. It will be added in the future because im planning on expanding this game. Sound effects will also be made from scratch by me so feedback will be much better. Same thing with potion effects (there is none currently). In terms of UI - just clicking wouldn't be that engaeging as drag and drop.
Thanks for your feedback!
@even-games It seems hard for the first time but when you figure out how the game works (weapons damage and slime types) it gets really easy.
Thanks for playing!
@bradleypollard Use winrar, it's free.
@yamiog There is "healing feature". After each slime you kill you get 10hp back :D I'm planning to maybe do some real healing using potions.
Thanks for your comment!
@iamsodarncool I'm planning to add more stuff to the game as well as some new mechanics to make it more interesting. Restart button is probably also a good idea.
Thanks for your feedback!
But if I were to suggest an improvement it would be on the drag and drop controls. It would be nice to also have the option to simply click instead of drag and drop (for the lazy people), as it would be faster. Right now the icons can sometimes be too small and when you miss it, you don't realize until you've dragged your mouse very far, and that causes you to miss your attack.

*Throw all the swords!*
@atom0520 I'm working on an update right now so the game will have progression system and won't be endless. Thanks for playing!
I think the issue that held the game back for me was the lack of any conveyance. Nothing really has any impact. I don't think there's any sort of sound effect for hitting the enemy or any sound of getting hit or any numbers flying off enemies to make it clear how much damage I'm doing. Because it lacks this feedback I don't feel as though I'm winning or losing, just that stuffs happening. Furthermore, not much is explained. I had/have no idea if the damage I'm doing is determined by a way I throw or just completely random, though it feels random. Can I use potions? If so, how? I tried dragging then onto my hp bar and that didn't work. Then when the looting popped up I wasn't sure if I was meant to drag the items down to my inventory because there was no sign to, and dragging a potion to my hp bar didn't work so why would this. Then when my inventory was full, I didn't know if that were the case or if I just missed with my dropping or something because there is no sign that it's full.
In terms of it's idea the game is interesting, the music is good, and visually it's quite stunning. However, mechanically, as much potential as it has for fast paced strategy everything just feels so random which I think is the result of so much confusion.
@brandon-js-lea I know there is very little visual and sound feedback now but I will be wokring on that. Potions work only as weapons for now but they will be expanded in near future too. Tutorial will be added for sure. Thanks for your feedback! Really apprieciate it! First post-LD verison should arrive next week, so if you are interested in playing it, check this site next weekend.
Although very enjoyable, I didn't understand the purpose of the different potions. In the midst of the fast-paced gameplay, I may have missed some key information about the loot.