Koffer by pragmascript
Hi,
I played by the compo rules but started late, so I had to submit to the jam.
Controls:
- Right Mouse Button: orbit camera
- Left Mouse Button: place seed (click and drag)
- Escape: quit game
Links:
- windows: https://drive.google.com/uc?export=download&id=0BwEEBbseMWRFQ4NTNBei1fODQ
- twitter: https://twitter.com/pragmascript
- itch.io: https://pragmascript.itch.io/koffer
have fun ._)
| Original URL | https://ldjam.com/events/ludum-dare/38/koffer |
Ratings
| Overall | 532th | 3.115⭐ | 28🧑⚖️ |
| Fun | 696th | 2.423⭐ | 28🧑⚖️ |
| Innovation | 44th | 3.962⭐ | 28🧑⚖️ |
| Theme | 348th | 3.5⭐ | 28🧑⚖️ |
| Graphics | 134th | 4.2⭐ | 27🧑⚖️ |
| Mood | 321th | 3.333⭐ | 26🧑⚖️ |
| Given | 29🗳️ | 18🗨️ |
This was really cool, I enjoyed the shader you wrote for the jam.
Well done, thanks for sharing!
UPDATE: Made a video today and I had to include "Koffer" in my favorite games list so far :) https://www.youtube.com/watch?v=FQSb3D6GyCw
Would like to maybe move the camera around using WASD. Some of the spheres on the edge are really hard to get to otherwise!
Thanks for trying everyone. @philstrahl thanks for including koffer in your list, glad that you liked it.
In the end I held on the button for a very long time before something happened. So while the game takes a while to complete it's not for the right reasons.
There's also a part where the camera get behind the box which makes it really annoying to turn the camera.
Otherwise it's a relaxing and zen like game.
- The growing could be interpolated, so it doesn't look like the game is really lagging with low FPS.
- Sounds (relaxing music?) would be cool, since the game is relaxing.
- Maybe also a sound effect when you hit an orb.
- At first I didn't understand what I needed to do, some explaining tutorial would be nice.
- Some visual feedback when you are trying to place the seed, it's not intuitive and I don't know if just the direction when dragging matters, or also the length.
- Do the vines stop growing after a while, or they grow indefinetely?
Not sure if it's just me but I felt the camera controls were backwards. I'm used to working in Unity and this felt like the opposite to me!
As many have mentioned - some nice relaxing music would really have added to the atmosphere. Oh - and I love the idea of all this being in a suit case!
You could also add visual feedback when you are clicking and dragging the mouse, so you know approximately the direction it's going to spawn.
Nice concept. I like it.
I saw your ivy growing tech posted on Reddit, very cool :)