Koffer by pragmascript

[raw]
made by pragmascript for LD 38 (JAM)

Unbenannt.PNG Hi,

I played by the compo rules but started late, so I had to submit to the jam.

Controls:

  • Right Mouse Button: orbit camera
  • Left Mouse Button: place seed (click and drag)
  • Escape: quit game

Links:

  • windows: https://drive.google.com/uc?export=download&id=0BwEEBbseMWRFQ4NTNBei1fODQ
  • twitter: https://twitter.com/pragmascript
  • itch.io: https://pragmascript.itch.io/koffer

have fun ._)

Ratings

Overall 532th 3.115⭐ 28🧑‍⚖️
Fun 696th 2.423⭐ 28🧑‍⚖️
Innovation 44th 3.962⭐ 28🧑‍⚖️
Theme 348th 3.5⭐ 28🧑‍⚖️
Graphics 134th 4.2⭐ 27🧑‍⚖️
Mood 321th 3.333⭐ 26🧑‍⚖️
Given 29🗳️ 18🗨️

Feedback

La mecanique du plastique
26. Apr 2017 · 13:13 UTC
This is pretty, and love the idea. The ivy growing is working great, the GI/lighting is neat. Would be amazing to have a peaceful music and subtle SFX, and interpolated/fluid grow. Bravo !
OccultOne
02. May 2017 · 05:18 UTC
I Live-Streamed this game this past evening: https://www.youtube.com/watch?v=sfvbUFJnui4

This was really cool, I enjoyed the shader you wrote for the jam.
Tommyflower
02. May 2017 · 18:11 UTC
This growing mechanics is unique. Agree on the music, and also would make the ivy spawn new seeds at some point, to cover the suitcase completely!
KappaIX
06. May 2017 · 17:30 UTC
Really interesting, I like the opening and the 'tilt-shift' camera type effect. Couldn't quite work out the scoring, but enjoyed watching the ivy growing!

Well done, thanks for sharing!
PhilStrahl
06. May 2017 · 18:11 UTC
Wow, I liked this very much, spent more than half an hour with it, until I finally had it. I really like the surreal concept and the growing vines are quite a tech achievement -- as is the modeling of the temple ruins. The only thing I would add would be some kind of sounds and perhaps change the initial color of the marbles, as they are sometimes almost invisible due to their high reflectiveness. Great job!

UPDATE: Made a video today and I had to include "Koffer" in my favorite games list so far :) https://www.youtube.com/watch?v=FQSb3D6GyCw
phaze0
06. May 2017 · 18:19 UTC
It looks rather pretty, especially when the plants are grown, but not being able to move the camera (besides rotating) makes it difficult to find and hit all the globes.
candlesan
06. May 2017 · 21:29 UTC
Beautiful growing mechanics. Looks very natural. I liked watching the ivy spread around. I love that the whole thing is in a briefcast - it ties into the "Small World" theme well. The camera controls felt backwards to me, I think I'm used to the idea for this perspective that I would right click and then drag the world around rather than moving "myself" around the orbit point.

Would like to maybe move the camera around using WASD. Some of the spheres on the edge are really hard to get to otherwise!
🎤 pragmascript
08. May 2017 · 02:39 UTC
Hey thanks for all the comments and suggestions and yes I agree with most of them. The controls are suboptimal :) Interpolated/fluid grow was on my list but didnt make it in time.
Thanks for trying everyone. @philstrahl thanks for including koffer in your list, glad that you liked it.
g12345
08. May 2017 · 09:24 UTC
I must say I find it a very calming game. I must say I had a lot of problems with placing seeds.

In the end I held on the button for a very long time before something happened. So while the game takes a while to complete it's not for the right reasons.

There's also a part where the camera get behind the box which makes it really annoying to turn the camera.

Otherwise it's a relaxing and zen like game.
jk5000
10. May 2017 · 14:33 UTC
The idea is super interesting, and the graphics is really pretty. Some music and sound effects would have been good for this game. Overall a very well made LD game. Well done.
Behenate
10. May 2017 · 15:40 UTC
Your graphics are awesome!
Pavel Kouril
10. May 2017 · 15:49 UTC
Nice idea for a game, but it feels like it could use more polish.

- The growing could be interpolated, so it doesn't look like the game is really lagging with low FPS.
- Sounds (relaxing music?) would be cool, since the game is relaxing.
- Maybe also a sound effect when you hit an orb.
- At first I didn't understand what I needed to do, some explaining tutorial would be nice.
- Some visual feedback when you are trying to place the seed, it's not intuitive and I don't know if just the direction when dragging matters, or also the length.
- Do the vines stop growing after a while, or they grow indefinetely?
hbocao
10. May 2017 · 15:53 UTC
What awesome idea! I missed some chilling musica too, that would improve the game a lot. About the gameplay, I think that sometimes it was just luck, so kinda hard to progress. Great entry overall!
citsua
10. May 2017 · 16:13 UTC
Really impressive growing mechanic and visuals. The mood is very serene, it's a shame you (I guess) didn't have time to add music. I didn't really pay attention to the score but more to the plants living their little life; I would have loved a "calm mode" where you have infinite seeds and just watch them grow.
Richard Michael Smith
11. May 2017 · 10:23 UTC
This is a fantastic tech-demo but I'm not sure it's a game? It looks amazing and I am assuming that the stepping nature of the graphics is to represent time-lapse? I know @pavel-kouril mentioned that you could interpolate to make it smooth but I am wondering if this was intentional?

Not sure if it's just me but I felt the camera controls were backwards. I'm used to working in Unity and this felt like the opposite to me!

As many have mentioned - some nice relaxing music would really have added to the atmosphere. Oh - and I love the idea of all this being in a suit case!
BlackRose
12. May 2017 · 13:22 UTC
Its so beautiful! The graphics are amazing :O The idea is so cool too ^^
Kroute
12. May 2017 · 14:09 UTC
Very nice graphics and interesting idea.
julianeder33
12. May 2017 · 14:09 UTC
Beautifull Graphics ! Sound and more fluently growing plants (interpolation) would be cool. Still an awesome entry!
mikea
12. May 2017 · 14:10 UTC
Somehow this is really relaxing. I'd hoped for a few more controls, for instance, time! I'd love to fast forward and really see if I'll hit all spheres. Also audio could bring this to a whole new level.

You could also add visual feedback when you are clicking and dragging the mouse, so you know approximately the direction it's going to spawn.

Nice concept. I like it.
Clickmation
13. May 2017 · 04:13 UTC
The whole game being inside a suitcase was somewhat satisfying. The graphics were great. Some music and sound would have been good. Great job!
garethiw
13. May 2017 · 15:11 UTC
Wow, this was incredible! Played it until I finally managed to get the ending, like a Zen master pruning a bonsai tree. Just needed an equally zen soundtrack.

I saw your ivy growing tech posted on Reddit, very cool :)
Dejvo
16. May 2017 · 07:37 UTC
great and simplistic graphics, but gameplay purely based on random luck is a really bad idea. there should be something else that would allow you to somehow control the vines. but the idea is good and I am sure, you've spent a lot of time developing the algorithm. so good job on that