The Ultimate Magic Duelling Tournament VR by gyfis
The Ultimate Magic Duelling Tournament VR
Enter the Ultimate Magic Duelling League and fight in epic VR matches. 
Basic game information
Did you think table tennis or fencing are the best duelling sports ever made? THINK AGAIN! We created a mash-up between a classic dueling sport and an action magician spell casting experience - in VR! Duel against a mighty foe (sponsored by Atlantis magiclines™) with using your hands only. Cast different spells by drawing different symbols and swing up or down for defense or attack! Defend water attack by fire, fire attack by water and earth attack by earth!
Controls
As was already said, you cast spells by drawing specific symbols with your hands. The symbols are Triangle, Circle and Diamond for Earth, Water and Fire spells, respectively. You can use two VR controllers at the same time, so you can actually cast a protecting spell while casting attacking spell, AT THE SAME TIME! However, the two-hand coordination can get tricky.
Tutorial
Yes! This game contains tutorial. You need to finish all the steps (basically casting all available spells in the game) before the might foe appears and starts attacking you - try to beat his score!
How we made this game!
We used SteamVR plugin for Unity, some free assets, and a lot of math to detect which pattern you're trying to cast.
Q/A
Q: Is this game awesome? A: DAMN STRAIGHT IT IS!
Q: How long did it took you to make this demo? A: Something like 2 days of work.
Q: Is this game VR only? A: Yes. We tested only Vive, so Oculus may not work properly (though it should!)
Q: How do you feel about unicorns? A: They're awesome!
Closing thoughts
This game is still in beta, so play at your own risk! We'd be happy to hear any and all feedback! We plan to work more on this game, adding different types of enemies, arenas and a Tournament mode where you play for your favorite spell casting team against other spell casting teams, working through the bracket. Ultimate goal is a Steam release, though that's far away.
Ratings
| Overall | 984th | 3⭐ | 21🧑⚖️ |
| Fun | 986th | 2.816⭐ | 21🧑⚖️ |
| Innovation | 841th | 3.05⭐ | 22🧑⚖️ |
| Theme | 1019th | 2.895⭐ | 21🧑⚖️ |
| Graphics | 872th | 2.975⭐ | 22🧑⚖️ |
| Humor | 804th | 2.5⭐ | 21🧑⚖️ |
| Mood | 1020th | 2.658⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
Still, making a VR game for a jam is impressive, great job!
I really liked how you focused on simple game mechanics and tried to build upon them to make a strong game. While I liked the tutorial, I quickly forgot how everything worked and got overwhelmed. I could remember the shapes but forgot whether to swish up or down to cast versus block. Having some visual to help remind me might help remind of how to create the spells. Billboards in the area might have worked well.
I think it would have been better to slowly introduce the way to cast spells and set up levels where the magician you are fighting only did specific things. Like Level 1 could have had a wizard that just sat there for a few minutes and then cast a earth spell as you learned to cast earth spells. The level could end when you hit him for 5 shots or were hit 5 times, with the option to try the level again. Then the next level could show you how to defend and have a spell caster that shoots fire while you learn to cast water. In the next level you can also bring up how fire blocks water to teach defensive spells. It would be interesting to have different mages with possibly different robes that fire at you. I like the idea of doing multiple matches or levels to build a sense of accomplishment and mastery. There is a large combinations you could do before introducing new spells to the player, like having two mages casting spells at you, or having different locations to fight at.
I would have liked to have some sounds, especially when casting the spells. Audio in VR adds great polish. I think this has a nice proof of concept and hope you continue to work on this.
If you do continue working, you might want to find a better background for the stadium. I had some optical illusions created by the layout. I don't know if there was a texture applied or if it was all objects, but I'd recommend replacing it with something a bit higher quality to set the mood and atmosphere.
Thanks for submitting your VR game.
as space-man said, the shape detection was a bit off sometimes, and I also found myself spamming the circle attack (and when it occasionally detected as a triangle) I was happy that I had some variety in my attacks. ^_^
This was a really cool idea, I liked drawing, and I liked the rock/paper/scissors aspect... I'm not convinced it's possible to recognize an attack, draw the correct symbol, and then cast the barrier in time though... maybe if the shields were a bit easier to cast my slow acting brain could block in time. ^_^ Good work!