Urban Puzzle by Pawn

[raw]
made by Pawn for LD 41 (JAM)

Introduction

Hello and welcome to Urban Puzzle ! You are a town planning consultant. The mayor needs your services to resolve somes problems in the city. The city has 4 ressources : money, energy, population and environnement. Keep your ressources above 0 as long as you can and accomplish goals .

Controls

Choose a building: Left-Click on one of the four building in the top window.

Build: After selected a building, you can build it by left-clicking on one cell.

Hey ! You know all controls !

Help

Help.jpg

Authors

Nathan PROSPERT (PawnProduction) - Gameplay and tools Coding / Animation

Pierre Bigeaud - Graph / Sound Design / Level Design

Ratings

Given 10🗳️ 4🗨️

Feedback

ThatSommeS
23. Apr 2018 · 22:03 UTC
Link doesn't work
HKoisumi
24. Apr 2018 · 00:25 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
🎤 Pawn
24. Apr 2018 · 05:27 UTC
The link work now ! Sorry for trouble ! :)
Positive7
24. Apr 2018 · 07:29 UTC
Thanks I was waiting for this.
Neon
01. May 2018 · 16:12 UTC
Very nice game for Ludum Dare! The mechanic is fittingly minimalistic, and the graphics are pretty. The text's drop shadows are a bit far from the text and make it a bit less legible, but that's a minor problem. The way the buildings appear on the screen is very nice, especially the park. Some sound effects and animations for the placed buildings would've enhanced the mood even more, and there were a few typos (eg. enviro~~n~~nment, re~~s~~sources) but all in all, a very good entry.

PS. I notice that you don't have many reviews: I'd suggest reviewing others' games, so that your game gets higher in the suggested list. You need 20 reviews to see how you did!
Bigaud
14. May 2018 · 12:54 UTC
yeah, we should have played more game. we will play yours !
m.dam
14. May 2018 · 16:30 UTC
Wow, very polished visuals! However it was difficult to read the interface because the elements are so huge. I also didn't understand the rules for where the buildings can go and where they can't go, mostly placing stuff at random. Displaying the "influence" of the buildings would have solved this problem.
m.dam
14. May 2018 · 16:31 UTC
Also, I didn't really understand where the 2 incompatible genres were in this game.
BiOniKMonSTeR
15. May 2018 · 07:20 UTC
Wow! Incredible game. It's kinda easy to visualise what you have to do and how you have to do it. The puzzles' difficulty increases well. And I find the models awesome!