World Collector by TomBishopSPG

As of right now we plan on doing a post LD version of the game and would love any and all feedback!
Links: Windows Only
https://savepointgames.itch.io/world-collector
http://gamejolt.com/games/World-Collector/252023
Credits:
Programmer / Game Designer: Tom Bishop - Save Point Games - @TomBishopSPG on twitter
Artist / Animator: Juni Valentin - @Breakmanzero on twitter
Assistant Game Designer: Doug Geoffrey - Warp 9 Productions
Music Provided By: Ozzed - http://ozzed.net/
SPOILER INSTRUCTIONS: So I wasn't sure whether to add this or not but a lot of people have told me they get stuck on level 2 and I designed it more so for people to at least get to level 4 or 5. I am not sure everyone can beat it because I wanted it to be hard but I feel bad the second ability isn't really explained in the game. Read on only if you don't care about spoiling a simple LD game... lol
Level 2: The ability is meant to represent deploying troops. Starting with level 2 the planets attempt to defend themselves. Imagine the red ! to be the planets tanks or army. Your army while far superior can only stay on the surface for a short period of time and takes a while to recharge. After deploying a beacon place a shuttle/troop/green ! in between the beacon and the approaching army. They should cancel each other out.
Level 3: Quick side note you can only shoot while moving. I have since decided this is awful and I am changing it but of course I can't go back and change the LD version of the game. You'll have to judge us as is :D
Level 4: The ice block should be much more self explanatory but I do want to point out the cooldown is pretty short. Use that to your advantage.
All Levels: For the purpose of ludum dare I think the controls work. I am currently demoing several different gamepad and keyboard controls schemes and trying to decide which is best. The problem is after playing the game for so long I am used to the controls and they feel good to me but I understand people will get frustrated and give up well before that so I think I will end of changing them in a post version of the game.
Any and all feedback appreciated, even negative, I really enjoyed working on this and want to make a full version so please be as honest as possible. Thanks! -Tom and Team.
Ratings
| Overall | 479th | 3.2⭐ | 22🧑⚖️ |
| Fun | 435th | 3.05⭐ | 22🧑⚖️ |
| Innovation | 321th | 3.25⭐ | 22🧑⚖️ |
| Theme | 173th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 533th | 3.05⭐ | 22🧑⚖️ |
| Humor | 400th | 2.55⭐ | 22🧑⚖️ |
| Mood | 575th | 2.85⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 34🗨️ |
If you're interested in playing another space themed game, check out my entry, rovR: https://ldjam.com/events/ludum-dare/38/rovr
Cheers!
Maybe add a little instructional section to the description?
It got a bit too difficult too fast, and I found myself just waiting and waiting to orbit to the correct spot so I could place the building, the wall and the ice thing. Big plus for making it work so well with the controller! It took me a minute to remember I had my controller plugged in because the keyboard didn't work, so maybe allow both control schemes at the same time, or better, advertise that controller is supported at the start!
The start didn't have any tutorial (or did it?) but I think that was just fine, I picked up the idea quite fast. Good work!
Thanks for the game nonetheless <3
P.S. The game crashed once on startup and then once again later when it was running. Might just be something wrong with my computer, but I thought I'd let you know.
All that said, I did did like the concept a lot and would love to see it polished more.
Well done! Thanks for sharing!