Rhythm Attack by automatonvx
Rhythm Game meets side scrolling shoot em up
Incompatible - maybe, you be the judge.


Controls - Arrow Keys to move, left CTRL/left Mouse click to shoot, or xbox 360 controller DPAD to move - A to shoot. You can only move or shoot on the beat. Post Your highscore in the comments, sorry i didn't get round to an online leaderboard.
All content by automatonVX except the fonts munro and square font. Pixel Palette based on DawnBringer32
Everything is on my itch io page https://automatonvx.itch.io/rhythm-attack
Tools
- Engine - Unity
- Art - Aseprite
- Music - Reaper DAW , Instruments - Battery and Kontakt (using included libraries), TAL Noisemaker synth.
- Sound FX - JFXR
Change Log
- v1.1 - Added Web Build, fixed bug in player shot cool down time. Port and Bug fix only, no new Features
Ratings
| Overall | 406th | 3.606⭐ | 35🧑⚖️ |
| Fun | 467th | 3.424⭐ | 35🧑⚖️ |
| Innovation | 416th | 3.561⭐ | 35🧑⚖️ |
| Theme | 400th | 3.833⭐ | 35🧑⚖️ |
| Graphics | 580th | 3.485⭐ | 35🧑⚖️ |
| Audio | 260th | 3.591⭐ | 35🧑⚖️ |
| Humor | 639th | 2.786⭐ | 30🧑⚖️ |
| Mood | 689th | 3.155⭐ | 31🧑⚖️ |
| Given | 38🗳️ | 36🗨️ |
(Yeah the timing went to negative for some reason)
I liked how the three different levels had different music. I really like rhythm games, so I found it fun. The bar that kept pulsing at the bottom didn't mean much to me, I didn't understand what it tried to convey. When should I hit? when it gets full? Or if it gets full I miss? Something like the beats from Necrodancer works better I think. Sometimes I swear I pressed the button at the right time at the second level, but couldn't make it work. I also sometimes wondered if there was some type of cooldown to the laser, cause sometimes it would miss when I think it shouldn't (but maybe it's just that the sound it makes made me confused).
Overall quite cool game.
All the content by you? Even the music? The music is great! The first one is awesome, I love this style, what program did you use?
Great music and graphics!
+1 for Reaper
I thought that the visualization of the beat was easy to follow, and the "Beat Match" statistic in the bottom left corner is a great way to provide feedback to the player. Good job!
This game has its own little charm, kind of a nice coherent feeling to the art, and the sound and music interplayed nicely. The controls felt good -- or at least they did when I was on the beat! The pressure to have to move forward as well as dodge and shoot was a nice design touch. I also liked how the game had kind of discrete rows/columns but yet it also had continuous space that the projectiles would move through. Made for some interesting dodging!
I was so bad that getting any "powerup" other than H usually killed me pretty quick, since it threw me off. ;)
But even with my bad skills this one was fun. Great job making the music, too. The second song was my favorite.
Here is our game if you want to try it!https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark