Biota by bytegrove

[raw]
made by bytegrove for LD35 (JAM)
Creature creator!
RMouse + Drag = Rotate cam
MMouse + Click on bone = Create child bone (of same type)
Hold space + Create bone = Force create limb
Backspace click on bone = Remove bone
Put limb bone end on floor to create foot

Press the green button to animate the creature (must have created feet for it to walk)

Ratings

Coolness 65% 3
Overall(Jam) 3.62 216
Fun(Jam) 3.18 496
Graphics(Jam) 3.06 705
Humor(Jam) 3.35 171
Innovation(Jam) 3.97 59
Theme(Jam) 4.29 24

Feedback

CalmKai
19. Apr 2016 · 02:22 UTC
Good game!
TerraCottaFrog
19. Apr 2016 · 19:38 UTC
Amazing that you manage this within the time!
Falak
19. Apr 2016 · 19:47 UTC
It's like SPORE from EA.
Sean
19. Apr 2016 · 19:58 UTC
I couldn't get it to make a limb for some reason, but it was still pretty cool!
Tacohej
19. Apr 2016 · 20:03 UTC
Even though it is not really a game, great entry! Blown away that you managed to make this during the jam. Technically this is very impressive. I feel like one of the most impressive parts is the generation of the animations. Some feedback would be to make the controls a little more intuitive.
cabezotta
19. Apr 2016 · 20:12 UTC
This is very interesting! Is amazing that you achieved this in just a weekend! probably you should continue working with this and make a god simulator game or something like that.. i think it has a lot of potential!
Ken Ichi
19. Apr 2016 · 20:14 UTC
Awesome!!!
tgrehawi
19. Apr 2016 · 20:22 UTC
I love the technical side of this; procedural mesh generation and (simple) procedural animation is a lot to do in 48 hours. Well done!
albinobat
19. Apr 2016 · 23:51 UTC
definitely gets a 5/5 for innovation from me!
Pestel Crew
20. Apr 2016 · 08:33 UTC
Procedural mesh generation is hard for just a weekend. Always wanted to make it by myself!
QuexD
21. Apr 2016 · 00:38 UTC
Wow amazing you could get so much done in 72 hours!
mkghoster
22. Apr 2016 · 06:58 UTC
Wow! From a technical standpoint this is amazing!
ploerre
22. Apr 2016 · 19:24 UTC
that is really creepy. i like that. it could have some challenges like those physic constructor games. where the creature has to take a parcour or something, so you have to design different creatures for different tasks.
i really like the idea, anyway theres a lot of work to do a stunning gameplay.
samlo
23. Apr 2016 · 12:12 UTC
I just made some pretty demented creatures. Haha, that was a ton of fun. The dynamic mesh and animation stuff is really cool!
Qaterknan
23. Apr 2016 · 12:19 UTC
Wow! This is done in only 72 hours?! Good job! It was fun to play with and I had fun trying to break it but even the most ridiculous designs were able to walk and look more or less natural. I am amazed!
jk5000
23. Apr 2016 · 12:33 UTC
Great humor.
tayl1r
23. Apr 2016 · 13:16 UTC
http://i.imgur.com/bEf4Cj9.png
told you i was freaky

Very nice work. Impressive for a weekend for sure.
🎤 bytegrove
23. Apr 2016 · 14:13 UTC
@tayl1r:
That's awesome! ^^
VapeurTeam
24. Apr 2016 · 10:32 UTC
Great concept and impressive work! I had fun playing around even though i was quite weirded out by the creatures i managed to come up with.
mar3k
24. Apr 2016 · 10:54 UTC
Nice game, reminds me of Spore. If only there was like a goal or something, that would make it lot more fun and made me play it longer. Good job!
erb
24. Apr 2016 · 19:52 UTC
That's a lot of work in 72h! Very well done, impressive.
SantiHisteria
25. Apr 2016 · 12:02 UTC
Very nice graphics! Interesting idea... Great work!
Arvydas
26. Apr 2016 · 01:27 UTC
Oh wow! This is very creative. I spent a good amount of time playing this, as well as creating some very weird creatures lol I'd definitely say continue working on this; give some more textures, details, sounds, and mechanics. Good work! :D
AAGH Games
28. Apr 2016 · 01:12 UTC
Creating this in only the span of this Ludum Dare is impressive, and the concept fits the theme well. There's room to improve (limb creation was finicky for me) but this is still an very impressive stab at a really complicated concept.
Kerdelos
30. Apr 2016 · 18:08 UTC
Great game! It's easy to find bug if we move too much bones, but it's quite fun to see moving our creature.
Animation are well done!
It could be more insteresting if bones control was easier. But good job in this lap of time!
OddballDave
04. May 2016 · 21:17 UTC
I love this kind of procedural stuff. I'd be happy to play around with a full blown version of this. I hope you expand on it.

Good stuff.
CliffracerX
06. May 2016 · 22:29 UTC
The mind-blowingly amazing parts of the Spore creature creator, made in 72 hours within the Unity engine. I don't think I need to say just how amazing that is.
Nicely freakin' done, this may be the most impressive thing I've seen this particular LD.
Kuupu
08. May 2016 · 18:39 UTC
hehehehe
nice editor

I wish I could play something with my creation! :)