The Floor Isn't Lava by InappropriateName
Hello Everyone! This was my first time trying a solo game jam, all of the assets were created within the 72 hours by me I appreciate you taking the time to check out my game!
Controls: - A and D or Arrow Keys to move - Spacebar to jump
You find yourself on the roof of a building in a city called "Power" where the ground is electrified, you must escape the city without touching the ground all the while avoiding hazards such as bare wires.
Donβt hesitate to leave some feedback in the comments if you have any suggestions for improvements or anything for the game!
| Windows | https://drive.google.com/open?id=0B6liNdT2KJDRMGthbGtPUmstRDA |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-floor-isnt-lava |
Ratings
| Overall | 784th | 2.737β | 21π§ββοΈ |
| Fun | 758th | 2.526β | 21π§ββοΈ |
| Innovation | 767th | 2.368β | 21π§ββοΈ |
| Theme | 759th | 2.778β | 20π§ββοΈ |
| Graphics | 705th | 2.684β | 21π§ββοΈ |
| Humor | 272th | 2.765β | 19π§ββοΈ |
| Mood | 742th | 2.471β | 19π§ββοΈ |
| Given | 18π³οΈ | 9π¨οΈ |
The graphics are not great but works very nicely (maybe the electricity could have been clearer in yellow. At the start I was thinking that there were sprinklers on the roofs!). The take on the theme is pure genius, I really enjoyed it! The jumps were calibrated really nicely, and the checkpoints were in the right places (not too spaced, but not too close either). The game could use a bit of polishment too, for example at the end when you "win" you can fall off the map in the "unity default camera blue", there's no way to exit the game (except for ALT + F4), you can also fall off the screen at the very beginning by going left, and some way to distinguish checkpoints could be awesome.
But overall your game shines anyway, congratulation for the great job and thanks.
A couple of collision issues but that definitely didn't detract from the experience.
It's a cute little game; the aesthetic reminds me a bit of Canabalt, what with the whole running across the rooftops premise. I like how the city is called Power, and you're trying to run out of the city, therefore "running out of Power". That was a cute play on words. I liked the intro a lot, too. My only major quip is that it seems pointless to have the character able to grip the side of buildings (as mentioned earlier), as you end up dying anyways once you're in that state. Although it would be interesting to have the character be able to run along the ground, maybe dying if you fall from a very high height?
Of course the other things to touch up would involve audio, more details in the graphics. For what it was, I mean, you have a good start. Of the graphics you have in the game, I liked the look of them all (especially the particles flying out of the broken wires). The play on words for the theme was amusing, too. All in all, not a bad job; keep it up. :thumbsup: