The world is (a) flat by Jordgubben
A university student oversleeps hurries to get ready for class in an apartment where every room manifests a continent and the door is on the other side of the Atlantic.
Solo HTML5 project using custom adventure game engine. This game should take roughly 5-10 minutes to get through.
Also on: Itch.io
Screenshots

Post-jam fixes
v1.0.1
Music in the original version only in browsers that supported .ogg (Firefox, Opera, Chorome). This should now be fixed (tested in safari).
Notes on Music
All music is taken from OpenGameArt.org. A big kudos to all talented musicians who share their work unconditionally.
Additionally..
My apologies of Oceania for not making it into the game at all :sweat_smile:
Ratings
| Overall | 424th | 3.306⭐ | 38🧑⚖️ |
| Fun | 606th | 2.722⭐ | 38🧑⚖️ |
| Innovation | 321th | 3.25⭐ | 38🧑⚖️ |
| Theme | 72th | 4.057⭐ | 37🧑⚖️ |
| Graphics | 437th | 3.361⭐ | 38🧑⚖️ |
| Humor | 157th | 3.333⭐ | 38🧑⚖️ |
| Mood | 290th | 3.4⭐ | 37🧑⚖️ |
| Given | 60🗳️ | 44🗨️ |
Still, it's a nice entry! :grinning:
Same question as @silkworm-sweatshop: Am i missing something?
Representing the world as an apartment was a creative take on the theme, and actually having a little map really helped me understand it, and made it feel a lot more immersive. Good job on representation without mockery and stereotypes. c;
Lots of neat music, tho I see it was borrowed. But it fit in nicely, and that's an art in itself as well. Sound design can be a lot of fun even when the assets aren't one's own.
The interface was slightly confuzzling to me as well, but not to the point that it was a problem; just required a little getting used to. But I guess that's something to bear in mind since you're using this engine for a bigger game as well.
Nice job!
一个映射世界大陆的公寓这个点子挺有趣的。文字和画面有一种迷之带感hhh游戏性让我回想起了老式的文字冒险游戏,比如《无声狂啸》。
好可爱的大熊猫啊!
Thank for all the UI feedback. Getting the game UI to better represent the engine world model is something I've been struggling with for a while. Since LD I've moved the layout around so that actions/verbs (red & yellow buttons) are placed top of on targets/nouns (blue links). I've also started tinkering with a real map generated from the world model (not just a hand drawn image). The plan is to use the same engine in LD39, so we'll see then it helps to make navigating less of a mess.
This is what it looks like after taking feedback into account (different game project):

### Number of puzzles
@silkworm-sweatshop, @zorg, @ava-skoog:
There is only one puzzle. You did not miss anything.
The "original plan" contained a more complex puzzle where the tv had multiple channels and the TV-remote was missing it's batteries. But.. well.. time and that stuff. ^_^;;
I like the projection of a world map on a game world. Probably it's better to highligh the current room on the minimap as well.
On my first playthrough i missed the puzzle by solving it too early; it's probably possible to force it by disallowing tv before panda, but that may feel unnatural.
It's a pity that the game is so short (good job adding details like panda bamboo return, though). Also music switching is too abrupt. Raft building can be abused, btw - i had built three rafts without anybody complaining (even panda!).
Finally, couple of typos:
"The vestibule and front door can *bearly* be glimpsed"
"There are way *to* many shoes piled up here."
In overall, great job. I'm looking forward for your future entries.
An inventory weight limit would also have been nice.
Hmm.. just thinking abut it make me itch a bit to add to this game.
I felt that sometimes the GUI was a bit confusing, maybe it could be reinforced visually with some icons on what's the text about. Also, the game was fairly easy, but that's alright :)
More puzzles and more rooms would be great!
Good game!! Keep up the good work! :D
The UI was a bit confusing, especially the "You are in x" link, which doesn't seem to do anything useful. Maybe it's a remnant from other games?
I enjoyed the music and the art. Good job!
An ocean hallway certainly takes "the floor is lava" and turns it on its head. :thumbsup:
Very good use of the theme and surprisingly enjoyable.
MOAR Plz. Looking forward to your other games.
I really liked the music in each "room", but I wish it hadn't kept cutting out whenever I changed rooms.
I also liked the humor here: "ROAR! (Dear fellow. You may want to avoid taking those from me. I am quite large and you seem to enjoy having all limbs.)" I cracked up at that :)
Very creative use of the theme!
I managed to get to the end, but I wasn't able to wake up the roommate - is that possible?