Contamination by Lars DK
Click the link to play: http://www.edeb8.com/LD40/submission.php
Requires a modern browser (Chrome, Firefox, Edge should work; Opera and some older browsers have issues) and a minimum page resolution (ie available space in your web browser window) of 800x600 (sorry mobiles).
There's an in-game tutorial to learn to play along with anything else you need to know.
| HTML5 (web) | http://www.edeb8.com/LD40/submission.php |
| Original URL | https://ldjam.com/events/ludum-dare/40/contamination |
Ratings
| Overall | 881th | 3.1⭐ | 22🧑⚖️ |
| Fun | 712th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 1079th | 2.4⭐ | 22🧑⚖️ |
| Theme | 423th | 3.6⭐ | 22🧑⚖️ |
| Graphics | 984th | 2.575⭐ | 22🧑⚖️ |
| Audio | 350th | 3.395⭐ | 21🧑⚖️ |
| Humor | 746th | 2.563⭐ | 18🧑⚖️ |
| Mood | 563th | 3.289⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 26🗨️ |
Pros:
- The concept was really cool
- The randomly generated map and the many different options is a nice touch
Cons:
- The movement was a bit too fast for my liking (Or I may just be weird)
Overall this was a really nice game and you should be proud of what you achieved. :)
Proud of my 2379 score :)
My maximum score was 4142.
Change the art further, it would be nice to have it finalized.
Music really fits well with the game and same goes for sfx (aside from bullet one that really annoyed me)
Graphics are pretty good too ingame, maybe a bit too sad and simplistic in the menus but that's a game jam so that's good !
Just one thing you should improve about the controls that really bothered me, when I'm stuck next to a wall while pressing bottom (for example), I need to release bottom and then press right or left to move, otherwise, if I press right/left but bottom is pressed, my character won't move. So when you're in a hurry and want to pass through a tiny passage, you most of the time get stuck and lost precious time :(
Overall, it's a good entry, good job guys !
@Emery Thank you so much for saying that because in our team some wanted a faster pace, some a slower one ... these things are so hard to make everyone happy with. I'm glad you liked the concept and enjoyed the options.
@tthe I'm glad you enjoyed it and congrats on your score. Feel free to submit it to our high score table! Thank you for the feedback - I've also noticed that mashing keys too fast can sometimes seem to stop the character in some situations.
@mateusculpo Well done with the score and I hope you had fun. I'm very glad to have worked with an actual artist this time around - as my previous LD submission would indicate, I'm still practicing lol. Sorry for any RSI you may have from playing this game. I've played it more than anyone and my fingers are shattered. Noted for next time - this is not a genre I personally play much so I had to delegate most of the design away to my team.
@backyard-dev Awesome, I'm so happy you had fun! I wrote a concept track for this but then our musician blew my effort out of the water. Then he came up with an even better one. All three tracks were different musical styles so you can sort of see what our sound effects person was up against. The game was supposed to be arcade-apocalyptic-like and kinda became progressively more western.
@gustavhehehe Mine is still tired now! Our musician will be happy to hear you loved the music. Will definitely remember the suggestion for next time.
@gamequester I'm glad you liked the music, and super glad you liked the gameplay. If a game is fun, well, that's the whole point of games! Controls seem to be a bit of a theme in the comments - am definitely taking that one onboard. Thanks for your constructive suggestions, much appreciated.
If you were to iron those out you got a solid base of a 2d shooter game, with a nice twist with deployable turrets.
But overall cool game!
* gun didn't seem to have a cool-down other then how fast you could click :(
* gun didn't keep firing when the button was down
* no idea what metal did, tutorial didn't explain.
What I liked:
- Tutorial. A bit too long but well done.
- Various types of enemies
- Super POWAH!!
- Post-apocalyptic theme was well done. Really, loved it.
What I think could be improved:
- Movement. Switching too fast from A->D make the character stuck still for a second. Moving diagonally into a wall make the player stop (people are acquainted with "sliding" along the wall in the non-blocked direction)
- Clicking hell: my finger hurts~~ can't it be hold-to-fire?
- Performance: game run really slow after a while (probably path finding?)
- Turret versus Plasma: I think the plasma should be cheaper/spammable to add variety to the gameplay. Right now it takes forever to get enough metal to do anything.