Tumblenaut by kelbg

My original idea was to make a sort of zero-g platformer, but it wasn't quite working as I had expected (as you can imagine) so it turned into this instead. I'm still not sure what it is, but here it is, nonetheless.
Your objective is to reach your spaceship before your oxygen runs out. Use your mouse to point in a direction and press LMB to fire your thrusters. Try to avoid the asteroids, if possible. You only have a limited amount of fuel, so try not to waste it too much or risk drifting forever amidst the asteroids (press space to restart the game, if that happens).
Controls:
Mouse: Direction
Left Mouse Button: Fire thrusters
Space: Restart game
M: Toggle music on/off
| HTML5 (web) | https://kelbg.itch.io/tumblenaut |
| Source code | https://kelbg.itch.io/tumblenaut |
| Original URL | https://ldjam.com/events/ludum-dare/41/tumblenaut |
Ratings
| Overall | 366th | 3.35⭐ | 22🧑⚖️ |
| Fun | 209th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 572th | 2.881⭐ | 23🧑⚖️ |
| Theme | 693th | 2.325⭐ | 22🧑⚖️ |
| Graphics | 211th | 3.571⭐ | 23🧑⚖️ |
| Audio | 272th | 3.075⭐ | 22🧑⚖️ |
| Humor | 175th | 3.175⭐ | 22🧑⚖️ |
| Mood | 282th | 3.143⭐ | 23🧑⚖️ |
| Given | 32🗳️ | 15🗨️ |
This was great! Challenging enough to keep players engaged, but simple enough to pick up quickly and even win. The challenging part is when the sprite goes to the far frame and the mouse can't rotate the thruster to get out of the edge — shrinking the playable area, but having the mouse register to a larger area might help? I'm sure there are lots of ways to solve that one.
Sound was great, though a little repetitive.
The physics were fun :)
Great submission!
The sprite disappearing off the left side of the screen is probably a minor bug with the resolution, as it doesn't happen when you play it in full screen nor did it happen in the unity editor, but I'll see if I can get it fixed soon. If you click and drag your mouse off of the game screen to where the character is hidden it should still register though.
I do think the game would be better if the camera was zoomed out a bit more though. Right now it feels like if you're going max speed you can't really react to anything coming your way, which makes the game feel a bit random at times.
Nice work overall!
I agree, if you're going too fast it's hard to avoid a collision. As you said, I probably should have added an auto zoom out (relative to your speed) feature to the camera. I just kept playing around with the physics values to get the movement right which at first was a little too slow, so I bumped them up but totally forgot about the camera. Sorry about that!
@corc0 I just tested it here and it does seem to be the weird unity default resolution that's causing the sprite to disappear around the left edge of the game screen. I'm not sure I'm allowed to upload another build, but in any case, if you or anyone else is having this problem just click the full screen button and you should be able to see your character.
dont know why but spaceman uncontrollably bouncing off an asteroid is really funny to me ^^
Played several timed and realised that going at the top of the screen is a sure win.

I think that the genres mixed here are lander / racing. Super fun mechanics and great music. I think that the *thump* noise could have been other more aligned with the overall aesthetics.
Original and fun! Thanks for creating this piece!