Get in Shape by Prostone

ABOUT
You, your keyboard and six rooms. Can you manage to survive for 20 seconds with all of the rooms activated?
Game tracks your best completion time (or just high score if you deactivate all rooms).
Can you beat my time of 147.52s?!
CONTROLS
Every room has its own control on the keyboard, don't worry they are shown in the game.
If you must know now, the controls are A / D / S and J / K / L and ESCAPE to pause.
NOTES
Actually spent more time on it than planned, mainly because I spent debugging some "features", which I later found were really bugs introduced in new Unity version, duh. And trying to make audio for a game is not as easy as I thought it would be, didn't even have time to produce actual game sound effects, just a few melodies with my guitar.
And well ... I am kinda new to game development, with this being my first game jam ever. I will be better and faster next time!
TOOLS
- Unity 2017
- Visual studio 2017
- Audacity + Epiphone Dot (awesome guitar)
- Photoshop (for those sweet keyboard graphics)
POST-COMPO VERSION ADDED
A little bit of polish & the game is playable without the need to download anything!
Check: https://prostone.itch.io/get-in-shape
| Windows | https://tinyurl.com/GetInShape-Windows |
| Linux | https://tinyurl.com/GetInShape-Linux |
| macOS | https://tinyurl.com/GetInShape-MacOS-3 |
| Source code | https://tinyurl.com/GetInShape-Source |
| HTML5 (web) | https://prostone.itch.io/get-in-shape |
| Original URL | https://ldjam.com/events/ludum-dare/40/get-in-shape |
Ratings
| Overall | 102th | 3.795⭐ | 80🧑⚖️ |
| Fun | 102th | 3.782⭐ | 80🧑⚖️ |
| Innovation | 117th | 3.675⭐ | 79🧑⚖️ |
| Theme | 80th | 4.071⭐ | 80🧑⚖️ |
| Graphics | 374th | 3.212⭐ | 80🧑⚖️ |
| Audio | 202th | 3.307⭐ | 77🧑⚖️ |
| Humor | 273th | 2.901⭐ | 73🧑⚖️ |
| Mood | 336th | 3.068⭐ | 75🧑⚖️ |
| Given | 83🗳️ | 69🗨️ |
Also, the J, K, and L games can be completed by just repeatedly tapping those buttons, which is how I won.
In the beginning, I could barely hold 2 modules.
But after some practice, I quickly began handling 5 modules at a time!
Fun game(s)! c:
In the beginning, I could barely hold 2 modules.
But after some practice, I quickly began handling 5 modules at a time!
Fun game(s)! c:
I appreciate the game having music, and even more the fact that the music adapts to the amount of active games. The only downside I see is that, in my opinion, the music style doesn't fit a lot with the rest of the game aesthetics.
Wonderfull experience. Made me feel like a musician :)
Thanks for this game.
You have a great game on your hands! Six very simple things individually but together is hard as nuts, and that's great :D There's only one gripe - nothing stops you from just focusing on one or two things and let everything else go, and that makes it really easy. I didn't get to an "end" because it got boring after I've seen all the modules.
There should be an incentive to have as many of them active at a time as possible. That'll make the risk more rewarding.
Oh and uh, this isn't something you can fix easily, but keyboard jam is real - sometimes multiple key presses doesn't register all at once. I don't know if there are key combinations that might dodge this issue.
About the keyboard jam, I thought it would be a problem as well, but it worked suprisingly good on my machine and didn't get a single hick-up, it will be something I look into in the future definitely.
Thanks for the feedback! Cheers!
Really gives this piece an unique mood! :smile:
Each new window gives you an anticipation, like 'well, I wonder what this next one'll do, then'.
It's (can become?) also quite easy: nothing really stops you from keeping only one of the windows and ignoring the others.
Given that all windows on the right side can be kept alive by just spamming the respective keys, it loses challenge fast if played that way.
... but I guess that's not really how you'd inteded for people to play?
Truly excelent use of theme as well!
_(P.S. You know, call me a fun-killer, but the phrase 'quit like a pathetic loser', is yeah...
Let me put it this way: is that really one of the first things you'd want a new player to see?
It also destroys the strange minimalistic mood you've build up IMHO)_
I could easily see you randomizing the keys for the different rooms or shuffling them around to make things extra hard.
I think this game would also be able to pull off a "Wario ware" type effect. Just by throwing up 1 room at a time.
Nice work!
I beat the game in 255 seconds, it was pretty difficult, but I found an exploit, nothing stops you from spamming J-K-L in order and just focus on A-S-D. What I'm saying is that J-K-L requires no attention whatsoever as long as you keep constantly hitting J-K-L repetitively.
Good work!
- 'a' jump button feels a bit slow. And it punishes really hard not giving enough atention.
- I feel like some soft rhytmic music in the background would help a lot to synchronize better following some pulses. When you have more than 3 actions it gets crazy and I think that feature would help a lot.
Anyway, this is funny and really original. Congratulations!
The music was pleasant and the graphics were nice and clean. I couldn't really ask for much more from this kind of game. Definitely in my top 10 so far.
@tiberiusuciu I know about the spamming issue, sadly it wasn't something I could balance in time. Wanted to have only one room spammy (L climbing), but then I didn't manage to make the K water and J laser one more distinguishable. Definitely something I will try to remedy.
@diegoctorguet really good point on the A room, something kinda hard to discern as a developer, but I can see what you mean. Will try to work on this in a rebalanced version. Music pulses are a really great idea, kinda go with the rhythm, that might help the player. Thanks!
@ksbdude Will definitely try to make a system better suited for this concept. Unfortunately time is strict in compo, so this is what I managed in that :]
I really liked the guitar soundtrack. It was a really nice balance to the gameplay, and I found myself always pushing buttons in sync with the music to help me focus on everything. The quit buttons were really funny and helped me not take myself too seriously when I lost. I finished it in 138.04 seconds!
Thanks for making it!
If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
The music was also good, especially how it started slow, but sped up and got more frantic as the game progressed.