The Microns by Rodrigo Denúbila

Most people own a microwave at home, but do they know how it actually works?
Little beasts, called Microns, are responsible for letting your food warm in a few minutes!
Come on, I'll show you how Microns work and how a microwave works inside!
Links
- WEBGL: http://gamejolt.com/games/the_microns/251852
- Windows: https://drive.google.com/file/d/0B_Gcg7p6zBhBR2FmRDVmNWt0cEU/view?usp=sharing
How to play
Your mission is to make a popcorn in the shortest possible time * Use 1,2 and 3 in your keyboard to toggle between the Microns * Move the workers with arrow keys * Press "X" to do actions
Credits
- Modeling, Programming and UI: Rodrigo Denúbila
- Music and SFX: Henrique Duarte (http://www.estudiocafofo.com/)
Update 2017-05: Added windows build
| Original URL | https://ldjam.com/events/ludum-dare/38/the-microns |
Ratings
| Overall | 444th | 3.281⭐ | 34🧑⚖️ |
| Fun | 454th | 3.031⭐ | 34🧑⚖️ |
| Innovation | 146th | 3.656⭐ | 34🧑⚖️ |
| Theme | 127th | 3.906⭐ | 34🧑⚖️ |
| Graphics | 353th | 3.625⭐ | 34🧑⚖️ |
| Audio | 347th | 2.969⭐ | 34🧑⚖️ |
| Humor | 141th | 3.406⭐ | 34🧑⚖️ |
| Mood | 469th | 3.065⭐ | 33🧑⚖️ |
| Given | 35🗳️ | 40🗨️ |
I love the concept though, I can imagine this sort of game in all kinds of appliances!
The controls really need some adjust, maybe if we had more time.
Nice concept and art. The music also fits the comedy mood.
The only problem are the controls, it feels like Superman 64 "car" controls :laughing:
Idk if it is part of the gameplay to make it harder or something like that, but it is really unnerving to control characters like that, haha.
Good job, it is a lot in 3 days. Adjusting details like controls and difficulty (aka polishing) is always the part that takes longer and usually doesn't fit into a tiny window of a jam. :smiley:
Heey.... Wait a minute... Você é brasileiro, também, po? Estúdio Cafofo, haha
3D graphics are very polished as for that short amount of time.
As it was said before controls aren't very intuitive, but it was still very enjoyable.
@meronsoda, considero o Estúdio Cafofo um dos melhores do Brasil! Sorte minha ter o Henrique como amigo :)
Thank you for dedicating some time to my prototype.
Thanks! :D
But the character control kills me. Can have a control style like unity's standard assets' third person character controller?
Thank you for your comment! I really should worked more on the controls. While I was creating the game I got used to the controls and forgot to change it
I agree with @aumbra that it may be related to the perspective. bravo !
Unfortunely I didn't have time to fix bugs during the jam, and I didn't work on the game after.
I'm thinking in port this game to mobile, maybe with touch the controls will be more intuitive and easy.
trying to rate but GameJolt has been very wonky these last few days, I don't think I'm the only one judging by other comments
https://drive.google.com/file/d/0B_Gcg7p6zBhBR2FmRDVmNWt0cEU/view?usp=sharing
This was pretty good, I had fun with it and for some reason it was pushing the same frantic buttons that FNaF pushes (Without the jumpscares, obviously), though I found the controls very difficult to master. I had more comments in the stream.
other than that it was enjoyable. the treadmill minigame definitely needs something more to it though!
You can use this method to create a direction vector based on the direction of the camera. You will see the controls will be much better :
```
Vector3 getMoveDirection()
{
// return new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
float h = CrossPlatformInputManager.GetAxis("Horizontal");
float v = CrossPlatformInputManager.GetAxis("Vertical");
Vector3 m_CamForward = Vector3.Scale(Camera.main.transform.forward, new Vector3(1, 0, 1)).normalized;
return v * m_CamForward + h * Camera.main.transform.right;
}
```
The controls really need some adjustments. I'll try this code, @piller-yann, it'll be very usefull!
I didn't have time to fix bugs and balance the game during and after the jam, but I'm thinking in port this game to mobile, so I'll fix and change a lot of things in it!
Art style was fantastic (I loved the grime on the microwave as well the character animations), music really fit the tone and was a lot of fun. I think with some work to bring the gameplay up to the same level of quality this could be a fun game. Good work!