Brainiacs! by Dylan Rainwater

This is: Brainiacs, a turn-based fighting trivia game!
You can pick from your favorite fighters: The Brain, Dr. Jo, Gears, or Hank.

In Brainiacs you must fight the clock and answer questions in order to put up a fight. As you get more questions, you can fill up your special move meter, each character has their own unique specialty!

| macOS | http://www.mediafire.com/file/kpr342h5u1xajvq/LD41_Brainiacs.app.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/brainiacs |
Ratings
| Overall | 374th | 3.333⭐ | 23🧑⚖️ |
| Fun | 284th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 394th | 3.286⭐ | 23🧑⚖️ |
| Theme | 332th | 3.619⭐ | 23🧑⚖️ |
| Graphics | 273th | 3.429⭐ | 23🧑⚖️ |
| Audio | 461th | 2.421⭐ | 21🧑⚖️ |
| Humor | 200th | 3.119⭐ | 23🧑⚖️ |
| Mood | 359th | 3⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 10🗨️ |
Thanks again for your feedback, I think you had very valid points for sure.
Pretty cool! I think this is the first time I've ever seen a Mac only game on LD... 🍎
I too got quite a lot of US-specific geography/politics questions which I obviously failed. But did manage to win quite easily because the enemy seemed to be missing (so kinda failing their questions) and the game was throwing me some real softballs like asking about the Doom release date and only having one answer option pre 2000.
The concept is really nice. Dunno if the combat has enough depth to it for it to more anything more than a trivia game. Right now it seemed pretty much like race to X points with the correct answers giving out random amounts of points. Didn't seem like the characters were very well balanced either.
My biggest criticism is about the question/answer box UI and the lack of feedback. The timer was too strict. Few times after reading the question, I noticed I had only few seconds left on the clock and didn't even get enough time to check all the options. I think you were also missing a message for when time ran out, it just showed my previous action again and went to enemy turn.
The appearing messages should scroll in one letter at a time like they do in pretty much every game ever made. That serves two purposes, it focuses the eye of the player to what changed right then and it also gives less of a wall of text right at the beginning. Over half of the screen was the visual combat scene but nothing meaningful was displayed there (except for hp amounts and current turn with the bouncing). Would have been quite simple to add some attack animations (just nudge them towards the enemy instead of just bouncing up and down) and hit/miss indicators (along with sound more effects).
With an addition of more in-depth combat system and hecka lot more questions, it would probably be super fun couch co-op game. Good Job!
@ditzel Sorry! I promise I tried to port it in time for the competition.
@Antti Haavikko Thanks for taking the time to write such a detailed feedback! I apologize for the US-centric questions, I would patch it if I could, but I don't think that's really in the spirit of LD. I had plans for more depth for the fighting system (critical attacks, missing, more/less effective attacks, character-specific attacks, etc.), but I wasn't able to do everything I had liked, due to the nature of the competition. I like the idea about the slower appearance, shame I couldn't add it.
Also, there is something that I really like about the characters. Their designs and the names... they have something. :)
@Weston Walker Oh wow, thanks! I would love to expand on the combat system some time, it was definitely something I wanted to work more on but felt restricted by time.
@RAFFE Thank you very much! I appreciate your compliments.
@mrwillowb I'm sorry to hear that. I suppose it's not for everyone, but I did try my best to submit a fun game during the Ludum Dare compo. Any suggestions that would make it more enjoyable to you?