Worlds Project by TheMonsterFromTheDeep

Worlds Project is a game about a small world - which you have complete control over. The only control is the mouse. Try adding things to see what they do.
This game is rather incomplete, as after I built my world editor I wasted Saturday trying to make a different style of game, and none of the work for that was kept.
Ratings
| Overall | 164th | 3.579⭐ | 21🧑⚖️ |
| Fun | 244th | 3.211⭐ | 21🧑⚖️ |
| Innovation | 54th | 3.842⭐ | 21🧑⚖️ |
| Theme | 13th | 4.35⭐ | 22🧑⚖️ |
| Graphics | 220th | 3.45⭐ | 22🧑⚖️ |
| Audio | 147th | 3.313⭐ | 18🧑⚖️ |
| Mood | 122th | 3.556⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
@init-py: Thanks. :)
You got the core mechanics down and everything works nicely and is inviting to play around with in order to see what happens.
Since sandbox games are not really my best genre, I may not be the best person to say this, but personally I would have liked some sort of goal, even if it was just a simple one. Maybe some sort of resource you need in order to change things. Starting from that, you could set up different worlds with different goals, like terraforming a volcanic hellscape or colonizing a micro-island nation. You have all the pieces in place to make this a fun "classic" game beyond what is currently possible in the sandbox.
Overall it's a very unique game that dares to try something new. I would love to see where you can take this concept.
@holgk: No, I actually haven't heard of Sim Earth before. :) I'm also not sure if I would consider my graphics "modern" but if you do, thanks I guess :P
@cerno-b: I agree that it would be nice to have goals of some sort. One of my original ideas was actually somewhat similar to what you suggested, although I didn't know if I could make it fun.
first couple reactions i had, i liked how the sprites turned and placed towards the center and the music was pleasant! building my own small world is a perfect take on the theme also, well done!
Thanks for the feedback on the music - I always just throw stuff together that I think might sound right and I'm always interested if it actually fits the game and how other people like it.
@shaolin-dave: Glad you enjoyed yourself - always my primary goal, even if my game is only fun for a few minutes. :) If you have any recommendations on how I could make it more obvious what is happening, I'm all ears.
Had fun creating a world for people to live in hehe. It was a very interesting idea. At first I had no idea what was going on so maybe a in-game tutorial could explain briefly the goal of the game instead of just "Try adding things to see what they do.". Though, it was a fun experience adding stuff randomly to see what happens. I wasn't sure how the fish life mechanic worked because they just died after a while.
I started laughing when I saw the humans fighting over the resources that I put down haha. Nice game overall but in the end there is no real end to the game so it becomes dull after a while. Great job overall though!
Yeah, it might be good to put in a tutorial. I thought though that it might be more fun to try to see what you could get to happen - sort of like those alchemy games where you combine the different elements to see which ones make the best combos. Maybe though just a basic introduction to the controls / idea of the game would be good.
Yeah, all the animals merely move linearly from point to point - I would like them to follow more circular arcs, as that is how their directional movement works. By the way, there aren't any dogs - the only animals are pigs, cows, horses, fish, and sharks, but I can see why their graphical representations are not necessarily unique... :)
I think it would be great to have a version fixed more on the gameplay. Maybe someday I'll make a post-compo version. ;)
The colorful things in the bottom left are just decorations: flowers, shells, pebbles, leaves, fissures, and lilypads. They have no effect on gameplay.
Thanks for the feedback on music - really appreciate it.
The art style is very concise and uniform and the UI is fairly clear. The music worked quite well. Sound effects for building and such would've helped somewhat.
All in all, very nice work!
It's a very nice Game! Altough I would love more Content! :D
The Music is really calm, I like that.
And as i already said, the Graphics look very solid. I like that Pixel style.
Very great Game!
If you would had more Time, I could imagine a very nice Game to chill at a lazy Friday Evening (:
@Lipsch: More content is certainly, I think, the best thing I could do for this game. Thanks for the music feedback; I certainly like to know if my music works out well.
@BoudDeSit: :)
@evan-minto: Thanks for the feedback. I think I finally get what you guys have been saying in regards to a more goal-oriented system, and it certainly sounds like a good idea.