Dance Masters of the Universe by EmptyButton
A hack and slash starring a dancer who uses her dance powers to rid the universe of evil-doers. The goal was a family friendly hack and slash but I didn't really hit my mark with family friendly.
| Windows | https://matthewtarbutton.itch.io/dance-masters-of-the-universe |
| Original URL | https://ldjam.com/events/ludum-dare/41/dance-masters-of-the-universe |
Ratings
| Overall | 648th | 2.731⭐ | 28🧑⚖️ |
| Fun | 582th | 2.76⭐ | 27🧑⚖️ |
| Innovation | 694th | 2.16⭐ | 27🧑⚖️ |
| Theme | 706th | 2.02⭐ | 27🧑⚖️ |
| Graphics | 507th | 2.84⭐ | 27🧑⚖️ |
| Humor | 264th | 2.87⭐ | 25🧑⚖️ |
| Mood | 577th | 2.52⭐ | 27🧑⚖️ |
| Given | 42🗳️ | 3🗨️ |
On the other hand, the ballerina and enemies were drawn and animated well and all the mechanics worked properly. So a good effort.
Also, although the abilities were interesting and overall the combat worked well enough, the actual ability graphics didn't really fit in stylistically.
It was a bit difficult to aim my laswer where I wanted. The enemies moved in a more continuous fashion, whereas my movement steps were in discrete chunks. This made aiming my weaponry sometimes difficult. Couple this with a lack of facing. I can understand maybe you didn't want to have to draw multiple facing animations. Perhaps one way to solve this would just a single dot or "forward" vector line drawn on top that points in the direction you're going to shoot next.