Star Dodger Elite by emkiusz

[raw]
made by emkiusz for LD 39 (COMPO)

Made for Ludum Dare 39: Running out of Power.

https://emki.itch.io/stardodgerelite

logold.jpg

Avoid asteroids and grab batteries to stay alive as long as you can.

20170729193453<em>1.jpg 20170729193511</em>1.jpg 20170729193550_1.jpg

HTML version has some bugs and is slightly different to fix at least some of them, but it's playable. Anyway, I'd still recommend .exe or Installer. HTML version also works on mobile devices (at least on the ones I tested). Also, I'm not sure why the game's window is not scaling properly, but using Ctrl and +/Scroll Up works (at least for me).

Windows version supports saving highscores and useful hotkeys (F9 - Screen Mode, F10 - Turn on/off sound, F12 - Screenshot).

Ratings

Overall 400th 3.2⭐ 22🧑‍⚖️
Fun 312th 3.2⭐ 22🧑‍⚖️
Innovation 175th 3.474⭐ 21🧑‍⚖️
Theme 443th 3.3⭐ 22🧑‍⚖️
Graphics 235th 3.5⭐ 22🧑‍⚖️
Audio 101th 3.55⭐ 22🧑‍⚖️
Humor 446th 1.882⭐ 19🧑‍⚖️
Mood 302th 3⭐ 20🧑‍⚖️
Given 24🗳️ 0🗨️

Feedback

Wispeh
31. Jul 2017 · 16:43 UTC
It looks nice, and the sound design is bloody lovely. It's a shame the controls aren't as responsive, but its pretty fun :D
🎤 emkiusz
31. Jul 2017 · 21:49 UTC
@Wispeh I like to think that "not-the-best" controls are part of the experience :P
sgt3v
31. Jul 2017 · 21:50 UTC
Why no keyboard support :/
neurofuzzy2
31. Jul 2017 · 21:54 UTC
Fun arcadey game!
johnnydalvi
31. Jul 2017 · 21:55 UTC
Nice game! I think that you should give the option to the player if he wants to play using the hardcore control scheme or perhaps another one (such as keyboard)
Rafael Souza
31. Jul 2017 · 21:59 UTC
I never even seen a controller like that, love it :)
A good tip, is to turn the tutorial less text, graphical tutorials is alot better :)
🎤 emkiusz
31. Jul 2017 · 22:00 UTC
@sgt3v 1. It would be too easy to play with keyboard. 2. I wanted to make this game touchscreen friendly and even though I just forgot to make an Android port (no iOS, sorry), HTML version is playable on smartphones (tested it and it works better than I expected). But I'll probably add keyboard controls in the future anyway.

@rafael-souza My bad, I was just too lazy to do it the other way :P Fun fact, that's my first LD game with actual tutorial in it, not just in the description on LD page. That's called progress, I guess?

Thank you for all the feedback! :)
gilborn
31. Jul 2017 · 22:02 UTC
Interesting experience with the controls.
Wabble
31. Jul 2017 · 22:51 UTC
Like you said, meant for touch. But still and enjoyable experience using just the mouse. Cool arcade game
Music was cool, artstyle was cool. The game window was bit too small but that might just be me (expanding it on the HTML version does nothing). The theme of the game was there but I didnt get what was the point of the power, It just made the lights go out but you could still move the ship and shoot missiles. Overall an Okay game
deathray
03. Aug 2017 · 01:23 UTC
I was so confused at first - trying to figure out how to shoot. Then I realized I just need to grab hold of the... uh, joystick, and dodge things. I liked the first-person spaceship view, but wish it would go fullscreen rather than the screen staying so tiny.
gonutz
06. Aug 2017 · 18:49 UTC
Why can't I control this game with the keyboard using the web version?

The graphics are nice, the sound is good but the gameplay is tedious and gets frustrating very quickly.
pilly
06. Aug 2017 · 18:56 UTC
This game is awesome! Super polished for a compo entry - love the transitions between screens, and music + sound effects. Graphics and text are lo-fi, but everything fits together very nicely. I also didn't realize that you needed to grab the joystick to move (until reading the comments here), you may want to make that more clear. The "ejection bonus" was a nice touch - haven't seen anything like that before, and it gives the player an interesting decision to make. I played the HTML5 version because Mac, but I imagine the .exe is even better. Again, very nicely done for 48 hours - I had a blast playing!
🎤 emkiusz
06. Aug 2017 · 19:04 UTC
@gonutz It was meant to be hard to control, but, like you and the others said, this idea didn't go well. Because of that, I'm gonna add keyboard controls in the Post-Jam version, but this won't happen soon (I'm going on vacation tomorrow).

Thanks for the feedback!
bombjack
06. Aug 2017 · 19:45 UTC
Nice game concept. A radar showing arriving asteroids/ power up would have improved it.
AlexHoratio
06. Aug 2017 · 19:47 UTC
The idea was pretty good, but you could have expanded on it more. Also, using the mouse to control the joystick was fairly difficult.

Good luck with the post-jam version!
TerraCottaFrog
06. Aug 2017 · 23:39 UTC
Love the style of the game, especially the closing door transition. Touches like that are awesome and really bring a game together for me.

The biggest flaw for me was the seemingly arbitrary boundaries at the edge of the screen. Without an indicator of where they where it is very easy to try to dodge right into them, leaving you unable to escape and oncoming rock. It might be better if the world looped, to avoid these kinds of situations.

The music was good, but the music during gameplay got a little bit repetitive.

Great work overall!
SoKette
15. Aug 2017 · 10:51 UTC
I liked the game :D For more immersion using the joystick and pushing the buttons with the mouse, you could have put the game in a virtual arcade machine :D
TheFlyingKeyboard
15. Aug 2017 · 13:12 UTC
Really fun old-style game. Needs a little bit polishing, but its very fun. Great entry for Ludum Dare :)
Baby Dino Herd
17. Aug 2017 · 03:22 UTC
Really nice game with lots of nice polish touches! Love the menus, multiple music tracks, and especially the eject button. Liked the gameplay, which was just about the right amount of hectic, if a bit difficult. Agree with @terracottafrog about the difficulty of the invisible left/right boundaries. Well done!