Shrinking Dungeon by DutssZ
This is my first Ludum Dare and my second game made! Hope you like it!
Your life decreases every second and the only way of getting more is by killing the monsters in the dungeon, but some monsters turn into walls and interditate your path.!
Controls:

| Windows | https://gamejolt.com/games/SD/361171 |
| Windows | https://dutssz.itch.io/sd |
| Original URL | https://ldjam.com/events/ludum-dare/42/shrinking-dungeon |
Ratings
| Overall | 820th | 3.175⭐ | 22🧑⚖️ |
| Fun | 892th | 2.921⭐ | 21🧑⚖️ |
| Innovation | 699th | 3.079⭐ | 21🧑⚖️ |
| Theme | 99th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 304th | 3.868⭐ | 21🧑⚖️ |
| Audio | 669th | 2.694⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 2🗨️ |
Nice game, I like the aesthetic and core mechanic. The collision was a bit frustrating sometimes, but not a huge issue.
Edit: Requires installer (GMS), would love it if you uploaded a non installer version.
It was nice how simple the controls were, and I slowly created walls around me without realizing.
I think the enemies should slide a bit around walls so that they don't get stuck, and then it would be easier to wait and plan when to kill the enemies.
I had a lot of fun with this one!
If you decide to flesh this out further, what this game can benefit from is scaling in difficulty and skill required. In it's current state, it's just slashing until the thing dies. I think having the "catch" of enemies you kill becoming walls is a strong start, but with enemies spawning so slow it takes so long for those consequences to catch up with you. Maybe if enemies spawned at increasing amounts, and you could utilize skills like dashing (which would become harder to use as your room becomes full of walls) and powered attacks to balance the skill to difficulty ratio.
Overall, great work!
I think you should write out the high score not the score of all the games combined.
It's a suprisingly fun game for me. I just put on some music (Crypt of the Necrodancer, because the art reminded me) and killed like a 1000 mosters.
Also, a huge part of the game is driven by enemy spawn location and you should be very careful about it.
If in some case enemies spawn far from player couple times in a row - the gamer may fail very quickly and get frustrated because he was not able to affect on it.
In total, I think that the game is made very well. It was really interesting to play it.
Good luck with voting and future development!