Scrapshaper by the31
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Controls
WASD: Move
Mouse: Aim
Click: Interact, shoot
Scroll or R/F: Zoom
These are somewhat rebindable using controls.txt. You can also go to audio.txt to tweak audio volumes.
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Platforms
This uses Monogame, so it should run in Windows, some OS/X, and Linux. (Although there seems to be an issue with high-DPI displays on OS/X that causes mouse input to be wrong, making the game unplayable.)
On OS/X and Linux, you need a recent version of Mono to play the game! In a terminal, "cd" to the directory and run "mono LD35.exe". I haven't had test machines handy, so no guarantee it'll work.
The savegames go in your application data folder, so wherever "Environment.SpecialFolder.ApplicationData" leads. On windows, for example, this could be "C:\Users\31\AppData\Roaming\LD35-Scrapshaper\save.json".
If it crashes (there are a few things that I didn't get a chance to track down) don't worry too much: your amount of scrap is always saved as soon as you pick it up, and you will start from the last hut you visited.
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I spent most of my time struggling to implement things in Monogame plus a library I've been working on. There should be a full, playable game here, though.
The sparse sound effects are because there's no sound in space--all you can hear are impacts and engine noise. (Or, at least, that's my excuse!)
Have fun!
Controls
WASD: Move
Mouse: Aim
Click: Interact, shoot
Scroll or R/F: Zoom
These are somewhat rebindable using controls.txt. You can also go to audio.txt to tweak audio volumes.
-----------
Platforms
This uses Monogame, so it should run in Windows, some OS/X, and Linux. (Although there seems to be an issue with high-DPI displays on OS/X that causes mouse input to be wrong, making the game unplayable.)
On OS/X and Linux, you need a recent version of Mono to play the game! In a terminal, "cd" to the directory and run "mono LD35.exe". I haven't had test machines handy, so no guarantee it'll work.
The savegames go in your application data folder, so wherever "Environment.SpecialFolder.ApplicationData" leads. On windows, for example, this could be "C:\Users\31\AppData\Roaming\LD35-Scrapshaper\save.json".
If it crashes (there are a few things that I didn't get a chance to track down) don't worry too much: your amount of scrap is always saved as soon as you pick it up, and you will start from the last hut you visited.
----------
I spent most of my time struggling to implement things in Monogame plus a library I've been working on. There should be a full, playable game here, though.
The sparse sound effects are because there's no sound in space--all you can hear are impacts and engine noise. (Or, at least, that's my excuse!)
Have fun!
| Monogame (Windows, Linux) | http://galacticgaming.net/hosting/ld35/LD35-the31-Scrapshaper-003.zip |
| OpenAL (If you don't have it already) | https://www.openal.org/downloads/ |
| Source | https://github.com/31/LD35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=1712 |
Ratings
| Coolness | 46% | 1294 |
| Overall | 3.28 | 409 |
| Audio | 3.08 | 292 |
| Fun | 3.44 | 246 |
| Graphics | 3.16 | 407 |
| Humor | 2.71 | 290 |
| Innovation | 2.91 | 585 |
| Mood | 3.29 | 225 |
| Theme | 2.57 | 846 |
I would've liked some more upgrades, some possible ones: fire rate, shoot more bullets at once, more bounces off walls, more speed, maybe even seeking bullets. The boss could've been a bit harder. Anyway, I liked it, good job :D
The crashes are okay for a jam game, really (I only experienced them when dying). My only nitpick would be the lack of screenshake and particles!
There should be a small hit noise when the player hits an enemy though, or at least when an enemy dies. Otherwise I can't tell if I'm on target or not.
My issues are there was no real penalty to dying, and only one upgrade.
Got a cool post-apocalyptic russian vibe somehow :D Nice shooter - some extra effects & enemies would be nice to spruce it up a bit.
Thanks for the comments, everyone, by the way. Really good to get feedback!