SouLLess by lazarche

SouLLess
Souls is story driven game that follows the story of "good" brother who killed too many innocent lives and even sacrificed his own life for his brother.
Quick Tutorial
AWSD - Movement
Left Mouse = shoot's darkbolt's
Right Mouse = create's darkshield

Programming and (some) Graphics : lazarche
Graphics : jovana__starcevic
Sound and Music : Kitarraman
Useless member: Kandic
Game is not finished fully!There is still a lot that isnt added:
FINAL BOSS FIGHT!
HAVE FUN PLAYING!
| Windows | https://drive.google.com/open?id=1dHq6X7FSVu2J-zXmaUj0BSyzBJ7fuzqm |
| Original URL | https://ldjam.com/events/ludum-dare/43/soulless |
Ratings
| Overall | 669th | 3.262⭐ | 23🧑⚖️ |
| Fun | 645th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 966th | 2.476⭐ | 23🧑⚖️ |
| Theme | 578th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 805th | 2.905⭐ | 23🧑⚖️ |
| Audio | 413th | 3.211⭐ | 21🧑⚖️ |
| Mood | 527th | 3.3⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |

Whilst the game idea sounds like it has a lot of sacrifice in it, the theme isn't truly evident in the gameplay, as we ultimately don't see what the brother's fate is (but I would have certainly loved to). An important part of any sacrifice is the consequences that it imposes, and unfortunately this element was barely explored, likely due to time constraints (completely understandable, but I shall critique never-the-less).
I quite enjoyed the soundtrack and occasional sound effect, but I would recommend adding additional sounds for important events such as shooting (both enemies and player), taking damage and environmental sounds. These can really help with the mood of the game, creating atmosphere that makes it feel alive.
I honestly really enjoyed the story elements and I think it provided a deeper connection with the characters that many other games fail or don't attempt to achieve. In many ways, it personalised the experience, and put the player in touch with the character. This can be hard to pull off, so pat on the back to you! I also really liked the art style, and I'm impressed with all the work that you creators put into it, with two different scenes requiring detailing and the sort. Overall great game, with some certain room for expansion.
Good job guys :D
I think level design make a game very hard to play, because at the first glance I have no clue on which platform I can stand on and which I can't. It seems pretty confusing. I think you should more effort in harmonizing colors and feel & look next time.
Still keep developing and making games!