Nmbr Krncher by gamebuilder
Made using Lua + Love and Bfxr.
Genre: Action Math
| Windows | http://www.pub22.net/ludum41/ |
| Lua + Love source code | http://www.pub22.net/ludum41/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/nmbr-krncher |
Ratings
| Overall | 677th | 2.521⭐ | 26🧑⚖️ |
| Fun | 662th | 2.413⭐ | 25🧑⚖️ |
| Innovation | 657th | 2.543⭐ | 25🧑⚖️ |
| Theme | 670th | 2.565⭐ | 25🧑⚖️ |
| Graphics | 688th | 1.674⭐ | 25🧑⚖️ |
| Audio | 504th | 1.955⭐ | 24🧑⚖️ |
| Humor | 569th | 1.412⭐ | 19🧑⚖️ |
| Mood | 642th | 1.844⭐ | 18🧑⚖️ |
| Given | 20🗳️ | 35🗨️ |
www.pub22.net/ludum41/nk-ld41-windows.zip
ie does 0 always involve just eating a point? Same with a column with a 9 in it - can anything go on top of that without losing a point?
It would be really cool if adjacent columns could combine to be used as multiple-digit numbers, and that would make the game play a lot deeper.
In my first sketches of the game I had something like your adjacent columns idea in mind, but I spent too much time near the end just getting the vertical numbers to work without game-stopping bugs. I agree it would make the game a lot more interesting.
Would have be nice to not drop back to level 1 after failure, and often it is hard to just move 1 space to left or right.
But it was fun to play, easy to understand, hard to master. Nice entry!
Hopefully this works in Linux for those of you who have LÖVE installed and a way to compile main.lua. Unfortunately I have no way of testing in Linux (not that I don't prefer Linux, it's just a matter of expediency this time around).
EDIT: I played this on stream and provide extensive feedback there, please go and have a look! [Twitch Stream](https://www.twitch.tv/videos/256065115?t=00h20m00s)