{"author_link":"\/users\/unpronounceable","author_name":"unpronounceable","author_uid":1000860,"comments":[{"author_name":"Endurion","author_uid":"1009853","time":"2017-05-02T13:19:29Z","epoch":1493731169,"modified":1493731169,"text":"Very lovely. Interesting combat system you've got there.\n\nI am now apparently married ;)","likes":2,"format":"md"},{"author_name":"eevee","author_uid":"1013889","time":"2017-05-04T03:17:12Z","epoch":1493867832,"modified":1493867832,"text":"I think the \"press X to exit help\" text at the bottom of the help screen is being drawn at a half pixel; it's blurred horizontally, which makes it look like \"press H to exit help\", which left me thinking the wasm version was broken.  :)  Same problem on the death screen.\n\nThe combat system is very interesting!  I think it'd be a little easier to understand if the icons were a bit bigger and the individual turns were slower, so I have a bit more time to digest what just happened.  I don't think using red for both \"weak attack\/weak block\" and \"skip turn\/return to center\" is a good idea, either, since the latter are far worse than the former.  Maybe yellow for weak?\n\nI don't think my own grid ever changes, which makes it a little stale after a while.  It probably shouldn't change at random, but if you ever fleshed this out into a full-sized game, I could definitely see some way to customize my own board by collecting and placing symbols.\n\nOops, that sounds more critical than intended, but I swear it's because you've gotten this idea rattling around in my head now.  I would love to see what else you do with it in the future!\n\nI like the stamina idea, but is there a way to restore my health?  After a bad battle on the second board I was left at 2\/10 and that basically doomed me.\n\nThe lighting is impressive, but a little distracting on a fixed grid, where it looks like half of the world is constantly flickering in and out of existence.  Something other than solid black would be less jarring; maybe the roguelike style of showing a dimmed version of the tile if you've seen it before.\n","likes":1,"format":"md"},{"author_name":"cosine","author_uid":"1001249","time":"2017-05-14T22:42:29Z","epoch":1494801749,"modified":1494801749,"text":"This is a really clever combat system! I really enjoyed it! I initially thought \"weak attack\" was better than nothing but I caught on you attack anyway and \"weak attack\" just weakens it. I wasn't sure what was happening with the stamina. Perhaps include it in the tutorial?\n\nI hope my wife is beautiful and I didn't do anything too embarrassing :)","likes":0,"format":"md"},{"author_name":"glitchy-pixel","author_uid":"1013644","time":"2017-05-19T22:40:25Z","epoch":1495233625,"modified":1495233625,"text":"I survived with one life point left!\n\nYes the battle system at first seem to be not taht interesting. But after studying it look slike it could be very powerful in a bigger game. Id like to see more clearly the signs, and maybe a better expplanations of how the whle system works.\n\nBut I can see a game with your grid being randomly generated or changed according to yur level or stats, and constantly trying to find counter according to the other's movement.\n\nReally nice idea, good work!","likes":0,"format":"md"}],"format":"md","images":["ld38\/19587-84f6ee8217dd2b990ac096aa4913cd4c.png"],"links":[],"metadata":{"g_key":"37567","g_author":"1000860","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"221130","g_title":"Mines of Tehon","g_status":"USEAR3","g_place":"99999","g_commentcount":"4","g_site2_node_id":"19587","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"19587","n_urlkey":"221130","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/mines-of-tehon","n_slug":"mines-of-tehon","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"860","n_created":"1492825492","n_modified":"1492991302","n_version":"41268","n_status":"COMMIT"},"node":{"id":19587,"parent":9405,"superparent":9,"author":860,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-23T23:48:22Z","created":"2017-04-22T01:44:52Z","modified":"2017-04-23T23:48:22Z","version":41268,"slug":"mines-of-tehon","name":"Mines of Tehon","body":"![screen_shot_1.png](\/\/\/raw\/c53\/z\/93a.png)\n\nA small RPG. You play a retired adventurer protecting the small piece of the world they care about. Press 'H' to open up the help screen in game.\n\n**Links:**\n  * Source: https:\/\/github.com\/JesseRahikainen\/LD32_Tehon\n  * Windows Executable: https:\/\/github.com\/JesseRahikainen\/LD32_Tehon\/blob\/master\/Tehon.zip\n  * Experimental Webassembly Build: https:\/\/jesserahikainen.github.io\/Tehon\/Tehon.html","meta":{"cover":"\/\/\/content\/c53\/z\/348d.png","author":[860]},"path":"\/events\/ludum-dare\/38\/mines-of-tehon","parents":[1,5,9,9405],"love":0,"notes":4,"notes-timestamp":"2017-05-19T22:40:25Z","grade":{"grade-01":9,"grade-02":9,"grade-03":8,"grade-04":8,"grade-05":10,"grade-06":8,"grade-07":8,"grade-08":7},"magic":{"cool":145.5556274349,"feedback":0,"given":15.625,"grade":8.375,"grade-01-average":3.571,"grade-02-average":3.429,"grade-03-average":3.833,"grade-04-average":2.5,"grade-05-average":2.625,"grade-06-average":3,"grade-07-average":2.5,"grade-08-average":2.6,"smart":25.788651356657}},"text":"![screen_shot_1.png](\/\/\/raw\/c53\/z\/93a.png)\n\nA small RPG. You play a retired adventurer protecting the small piece of the world they care about. Press 'H' to open up the help screen in game.\n\n**Links:**\n  * Source: https:\/\/github.com\/JesseRahikainen\/LD32_Tehon\n  * Windows Executable: https:\/\/github.com\/JesseRahikainen\/LD32_Tehon\/blob\/master\/Tehon.zip\n  * Experimental Webassembly Build: https:\/\/jesserahikainen.github.io\/Tehon\/Tehon.html","title":"Mines of Tehon"}