Purrr by Farelle
note: I took out the web client, since the mouse issue comes from unitys side and I can't fix it, but it's game breaking in my opinion.
*Update: linux, OS/X and fixed a bug where the bird would increase it's flying speed endlessly and another "bug" where the main menu and settings window would stretch to screen size.
Also removed mouse from being active while playing, so it should create less problems when playing.
It's a hidden object game, which has not many hidden things, since I ran out of time XD
Controls are:
Numeric Keys 1,2,3 for shapeshifting
WASD for moving (and flying)
Space for jumping (when near a tree you can climb it)
F for special ability (in cat form you can smell where objects are)
Esc for Menu (volume and brightness Slider not working)
*Update: linux, OS/X and fixed a bug where the bird would increase it's flying speed endlessly and another "bug" where the main menu and settings window would stretch to screen size.
Also removed mouse from being active while playing, so it should create less problems when playing.
It's a hidden object game, which has not many hidden things, since I ran out of time XD
Controls are:
Numeric Keys 1,2,3 for shapeshifting
WASD for moving (and flying)
Space for jumping (when near a tree you can climb it)
F for special ability (in cat form you can smell where objects are)
Esc for Menu (volume and brightness Slider not working)
Ratings
| Coolness | 35% | 1712 |
| Overall(Jam) | 2.56 | 1093 |
| Audio(Jam) | 1.93 | 696 |
| Fun(Jam) | 2.39 | 1038 |
| Graphics(Jam) | 2.50 | 958 |
| Innovation(Jam) | 2.44 | 972 |
| Mood(Jam) | 2.53 | 918 |
| Theme(Jam) | 3.24 | 628 |
Flying was almost impossible, I just touch space a little bit and bird shot to the sky like daydream of a rocket engineer. Had to wait half to forever for Gravity to catch up and start pulling it back down... So I really lost the game, could only collect few glowy things. :)
My suggestion for next time is to spend less time making complex graphics which might be hard to animate. Keep to simple shapes or mechanical objects/robots and hide the lack of detail with good shaders.