Droplet by ManBeardGames
Game Trailer
https://youtu.be/UmCM3mFo3XA
Description
You are a small, tiny, insignificant droplet. Small as you may be, this doesn't discourage you from dreaming to be a bigger droplet. As you consume those that stand in your way, you watch your self grow. But don't let your ego blind you, as there are always others out there, bigger and better than you, waiting to grow by consuming you.
How To Play
Controls
- Movement: The player follows the mouse courser. Just move the mouse to get the player to move.
- Change Colors: Left clicking will change the player color to white, and right clicking will change the player color to black.
Mechanics
Players consume other circles that are smaller than themselves. If the circle is the same color as the player circle, then the player will grow slightly. If they are opposite colors, then they will shrink slightly.
Consuming a circle, regardless of color, will add progress to the level bar at the bottom of the screen. The higher the level you reach, the more enemy circles that will spawn
Download and Install
The download link is below, but I'll include it here as well
https://github.com/manbeardgames/Droplet/releases/download/v1.0/Droplet.zip
It's hosted on my github page. Just download the Droplet.zip and unzip anywhere on your computer. After extracting, simply run the Droplet.exe application located in the Droplet folder. No installation required.
The source code is also available to view.
Application/Tools Used
- Game Engine/Framework: Monogame
- Sound Effects: Sfxr
- Textures/Sprites: Piskel, GIMP
- IDE: Visual Studio 2017 Community
Additional Credits
Music in the game was not made by me. The music is "Water Lily" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0
Ludum Conclusion
This was incredibly exciting for me. I'm so proud to have finished this and be able to be apart of Ludum Dare. I choose to use MonoGame to develop this, which I have only just recently in the past week started learning and working with.
This is not only my first Ludum but my first game jam. I had no idea, even with a simple idea, if I'd be able to finish in the time allowed. I was incredibly nervous about this since I was also learning a new framework.
I streamed development and it was really great having people come in, giving suggestions, even some sending me early builds of their projects to try and and give feedback. I hope to do this again for each time Ludum Dare comes around.
Thanks for checking out the game
| Windows | https://github.com/manbeardgames/Droplet/releases/download/v1.0/Droplet.zip |
| Source code | https://github.com/manbeardgames/Droplet |
| Original URL | https://ldjam.com/events/ludum-dare/40/droplet |
Ratings
| Overall | 214th | 3.806⭐ | 38🧑⚖️ |
| Fun | 162th | 3.792⭐ | 38🧑⚖️ |
| Innovation | 695th | 3.042⭐ | 38🧑⚖️ |
| Theme | 384th | 3.653⭐ | 38🧑⚖️ |
| Graphics | 668th | 3.329⭐ | 37🧑⚖️ |
| Humor | 603th | 2.855⭐ | 33🧑⚖️ |
| Mood | 115th | 3.931⭐ | 38🧑⚖️ |
| Given | 35🗳️ | 54🗨️ |
Thought I'd just let you know ;)
Fantastic game.
In my opinion a few tweaks could improve the gameplay quite a bit :
* first drops bonus should scale with their size : big drop big -> score, small drop -> small score, it would feel more rewarding and add a risk/reward when unsure if you are bigger than another drop and going in anyway because you might hit jackpot
* It feels like the drops are scaled on your level (as you get bigger, you actually get smaller on screen and so do all the previously big drops), instead the camera should dezoom as you grow up to reveal more map, this way would be more rewarding and you'd get more feedback to know you are a big fish now.
I don't know how easy this would be to implement with your framework but I think it would add a lot to the game.
Anyway good job !
I liked the mood the writing set, but it did seem a little lengthy. Visual instructions could be an improvement.
I got up to lvl 16. Very enjoyable game for being so simple!
I'll have to try this later, I'll pass it onto my PC-using teammates.
* The music, the atmosphere, all very calming and peaceful even when the game gets more hectic
* The writing, dropping some somber life truths at the the beginning.
* Fleshed out menus
* Can skip the intro after the first time.
Stuff that could be improved:
* Graphics don't scale well to full-screen 1080p
* Maybe do infinite travel in any direction rather than staying within a fixed box? Could make the game playable for longer periods.
I like the camera dezoom idea, I played around with that for a bit, but couldn't get it to work in a way that seemed smooth enough within the time frame I had to work on the game. It's something i definitely want to add.
Thanks for the feedback
Glad you enjoyed the game
Pros:
- The movement feels very satisfying. That's neat how it gets more sluggish as you grow
- the growing mechanic is very fluid
- clicking mechanic takes things to the right level of required concentration
- music fits the mood very well, reminds me of an orisinal game
- a tutorial?! in the game?! Nice!
I don't have any major cons, but I do have suggestions for taking things further:
This thing screams 'water on a windshield' vibes, but the background reminds me a bit of tron. Maybe some out of focus tail lights/dark clouds/umbrella background parallax layers and sort of a textured clear plastic/glass surface for the gameplay layer? I do like the variability in the darkness of the squares, just not sure it fits the water theme.
Similar idea for the bubbles themselves, adding highlights that wobbled a bit with the physics would be amazing. I'm picturing something like [this](https://images.designtrends.com/wp-content/uploads/2016/07/26185408/Clean-Water-Droplets-Vector.jpg). Imagine if they squash/stretched when they absorbed each other!
The audio for when you absorb another drop feels a little "sharp" with the raw (sawtooth?) wave. I think some sort of "softer" sound might go better with the piano. Maybe a high pitched bell ding run through a lo-pass filter or something? or maybe just the sound you used, but with echoes and reverb.
I'll shut up about ways to improve it now because it's definitely one of my favorite games in the jam. Well done!
It really bothered me that I couldn't tell which drops I could eat and which not when they had similar size to mine.
Really nice chill mood, good flow of the game. Some graphic effects to make the drop eating juicier could improve the experience even further.
Although sometimes I died while it seemed I was bigger then the droplet eating me.
Amazing first entry :)
Good job on your first entry!
* Animations for the circles instead of just static circles.
* Animation on player circle so that the outer edge seems to wobble if getting to close to something that will eat the player. This should help in instances where the player and the other circle are similar size, but you can't tell exactly if it's safe.
* Single click for color change instead of separate left/right clicking.
* Adjusting color for background and/or dark circles since it's hard to see them for some people.
* Faster growth rate, or at minimum more visually to show growth since.
* Spelling errors (thanks @Zivix_)