bird food by kyavi
play 'bird food'! https://kyavi.itch.io/ld44
made in 48 hours. original art and code. have fun and have a great jam!
finished playing? read the postmortem!!
| HTML5 (web) | https://kyavi.itch.io/ld44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/bird-food |
Ratings
| Given | 51🗳️ | 44🗨️ |

Interesting twist with having the need of cutting the snake. Really a great idea and execution of the theme!
The art is minimalistic but cute and fitting. The general implementation of the twist was spot an as well.
The only problem i had with the gameplay was the speed of the snake paired with the fact that the snake can move half a tile, which makes maneuvering rather difficult, especially in small rooms. The 3d depth effect of the levels was a little distracting as well when trying to find the way around the level without dying.
Great job nontheless!
When you eat fruits (are they fruits ?), there's a sound that you can use to get the rythm in your head, and when you're in a corridor full of fruits, it's pretty easy to turn at the right time. But when you just walk and eat nothing, there's no sound so it can also be a way to make your mechanic easier to use.
The art is great, pretty simple but very efficient, but I'd suggest changing some things as you go through the levels, like some environments things moving, different colors or something else. I bet it would give the player a reason to go further and fight his frustration after dying many times on the same wall :p
And last point, the game is really great as it is, but I did not feel the theme at all sadly ^^
I love making games MORE than playing them...but you hooked me! I played several rounds of this and honestly had to make myself stop!
Great idea, great retro graphics, and yes...that guillotine is fantastic in operation smoothness and concept.
All 5.0 from Zoneoutapps my friend! ;)
The game issue is, as other comments pointed out, the half-tile movement, it not only makes it harder to move through tight spaces, sometimes it also makes you miss the fruits because it only detects the collsion if you are in the same tile.
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The controls felt really frustrating, unfortunately. Every turn carried the risk of *the dreaded half-tile turn of doom*; by the time the levels got interesting, I had to give up because I knew there was no way I would execute that many frame-perfect turns in a row. Speaking for myself, I know I have a tendency to get used to wonky controls during development; I had some similar issues in my entry and only caught them thanks to a friend who play-tested.
That said, it wouldn't have been so frustrating if the main mechanic hadn't been so engaging! I still thought this was excellent work overall.
Otherwise, I really enjoyed the puzzles with guillotine.
I didn't QUITE see the "Your life is currency" topic here, but I personally don't care too much about that as long as the game is coo, hehe :)
Also it was very challenging to hit the right moment before it's too late/early.
graphics were simple and cute. a lot of levels. sounds were cute. music would have been nice :)
Overall, a decent entry! :D
Really good job, i think you can try to do a full game with that, for a smartphone build :D
The game is a bit hard, as i think delay between each move is a bit fast
Overall, it's a good contribution.