Reaper's Keeper by chelC
You sold your soul to the grim reaper, and now you have to work in his store for eternity! Fulfill the orders of the customers before they get upset and leave. Upset too many customers, and the reaper will have your neck!
Controls:
ASD or Left Arrow, Right Arrow, Down Arrow to put items on the counter.
W or Up Arrow to complete/reset order.
Mouse for buttons

| HTML5 (web) | https://bobogames.itch.io/reapers-keeper |
| Original URL | https://ldjam.com/events/ludum-dare/44/reapers-keeper |
Ratings
| Given | 45๐ณ๏ธ | 22๐จ๏ธ |
Very cool gfx
Nevermind - I'm just dumb and didn't read the manual
Best entry I've seen so far
Great Game :)
It can get a little bit repetitive but thats only after you've played for a while.
Great use of an intuitive but progressively challenging mechanic, and very charming art style and music.
The level design, the progression is good too,
I commend the programmer too, which is always forgotten, haha. (i'm a programmer too).
The only point that I think can improve is the mechanics that are very common, though I liked it a lot.
Everything is solid to amazing, with the art design being the major standout. Props to the art team!
In terms of critique, there isn't a whole lot I can give gameplay-wise. It accomplishes what it sets out to do and does it very well. If I had to critique something, it would probably be the feedback from completing an order. The register sound coupled with the character simply disappearing is perhaps the least polished aspect of a remarkably polished product. If you choose to proceed with this design further, I'd recommend having unique sound clips for the patrons when they get their order served, perhaps even a unique animation or a simple starburst to show you completed their order in a visually pleasing way.
Great job, huge props to the team here!
It all works very well - what you have is coherent and complete.
Of course, the gameplay is very simple. But you made a smart choice in that it enabled you to just add loads of monsters/customers, which is where all the flavour lies.
Good graphics and gameplay (simple but effective).
Really hard when the orders keep poping but also enjoyable.
The tutorial is really apreciated, thanks!
Keep up the good work!
So much character from four static images of the boss. Awesome! Overall, the gameplay is very simple, but feels very well polished. The art and audio are really awesome! Thanks for the laughs!
PS: Loved the boss sneaking through the door :P
Absolutely beautiful, all of the art elements are awesome, the character, the monsters, the environment, omg!
The gameplay is very satisfying too, it's simple, engaging, rewarding and addictive! My only complaint is that I wanted more xD. I found it rather easy, on my first playthrough I only slipped once. I think if it had like 3 more levels with increasing difficulty it would be more challenging and even more rewarding.
The music fits the game perfectly, and it's not dull: I'm writing this listening to it on the background and it doesn't become tiresome.
It's cute, fun and very polished, congratulations!
would have been cool to add Q and Z key thoug for azerty keyboard scheme since it doesn't cost much.
And a key in the "level win' screen to access the next screen since it's a keyboard game, preventing lazy ass like me to move their hands.
Nice entry !
I really liked the boss who slowly creeps in through the door every time you mess up, it really adds to the atmosphere!