Decline by team decline

[raw]
made by team decline for LD 40 (JAM)

Sacrifice yourself or suffer dire psychological torture.

Talk to your companion in the center room to purify yourself, clear your head, and see again. But beware purging too much of your strength.

Slaughter all four champions of the dungeon to escape.

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Ratings

Overall 902th 3.079⭐ 21🧑‍⚖️
Fun 945th 2.816⭐ 21🧑‍⚖️
Innovation 526th 3.211⭐ 21🧑‍⚖️
Theme 502th 3.5⭐ 21🧑‍⚖️
Graphics 987th 2.553⭐ 21🧑‍⚖️
Audio 633th 2.658⭐ 21🧑‍⚖️
Humor 956th 1.833⭐ 20🧑‍⚖️
Mood 922th 2.763⭐ 21🧑‍⚖️
Given 29🗳️ 8🗨️

Feedback

Amir Bayareh
05. Dec 2017 · 04:26 UTC
It is hard to see what is going on after each battle. I Coudln´t get the whole idea. I liked the monolith.
Michaelsinn
06. Dec 2017 · 01:54 UTC
I liked the art style, and good gameplay, although as Amir said it is a little difficult to see whats happening
Anthony Dunlap
06. Dec 2017 · 01:56 UTC
Cool idea, it's kind of like a level down instead of a level up after each boss. Love the visual effects. Frosty was kind of buggy though, he didn't shoot half of the time.
🎤 team decline
06. Dec 2017 · 02:06 UTC
@anthony-dunlap That half of the time is a blow attack--if you are too close you get shot back. The AI wasn't perfect about using it properly though.
radmars
06. Dec 2017 · 02:23 UTC
Interesting concept - the idea of getting weaker being the source of increasing difficulty is cool, and it didn't hurt the gameplay too much or get noticeably less fun as time went on. Good use of the theme too. The visual effects were cool but made the menus near-impossible to use, which was frustrating. Unique boss design, but the combat was a bit basic so the fights ended up being a bit samey anyway. Still a pretty cool experience, nice work!
doomshmuck
06. Dec 2017 · 02:37 UTC
I loved the take on the theme here, getting weaker as you fight each boss is a cool design. The bosses were simple enough (although the fire dude was pretty tough) to beat even with the downgrades, which is good. The atmosphere and such were really solid. I didn't really feel like the music suited the mood entirely well, but the music itself was nice. I do agree with the others on the effects after battles, especially the one where the menus were tilted. It made it really hard to actually click on something. I didn't really find a use for the melee attack, as the ranged attack felt much stronger. But this was really good. Nice job!
Cpttritium
06. Dec 2017 · 02:42 UTC
Good mechanic with forcing the level down. Boss fights were each unique and interesting.
AffinityChris
06. Dec 2017 · 02:45 UTC
Definitely was an interesting game. I managed to beat it, but mostly out of luck - after you've beaten two rooms, if you don't know what the other rooms contain, it becomes a bit of a shot in the dark as to what needs to be done. That said, I still had fun and I'm happy I managed to beat it!
Versatile Box
06. Dec 2017 · 02:55 UTC
I couldn't really tell. Did I beat the monsters?
Nice Titan Souls feel, keep improving it!
Arkthalohs
06. Dec 2017 · 02:56 UTC
Nice take on the theme. I like the idea of trading the penalty of the visual effects for gameplay detriments, but I wish it were a bit more of a choice. I was able to beat the second boss without trading away the dark energy, but the second effect was pretty much impossible to still see through, and also effected the menu for taking away stats, so I reduced the wrong stats and got myself into a pretty bad situation for the third boss. The music and the art were pretty good, and I liked how different each of the bosses were, requiring pretty different tactics and different focuses on melee vs ranged attacks.
narve
06. Dec 2017 · 03:06 UTC
I love how you made a new shader for each stage of the titular "decline". Having to choose a debuff as time goes on was an interesting twist.
Veralos
08. Dec 2017 · 05:48 UTC
Cool game. I like how it's just about fighting bosses. They all feel pretty distinct. The visual effects are cool but some of the later ones make it almost impossible to play. I get that that's the idea but I wish it wasn't basically compulsory to downgrade yourself. That said, the downgrading concept is pretty interesting.
MarioBarone
08. Dec 2017 · 06:09 UTC
a very clever take on the theme, i decline in more ways than one was cleverly executed
JOZGames
12. Dec 2017 · 05:58 UTC
O gráfico é horrível, o jogo não tem efeitos sonoros e é meio quebrado, mas... é bom.

Apesar de tudo ele é divertido e você sobe aplicar bem o tema, basta polir o jogo que ele tem tudo para ser um bom game.
DaragonGames
14. Dec 2017 · 17:09 UTC
Great Game! It was hard to figure out what was going on at the beginning, but once i got the hang of it. It is a really interesting mechanic to sacrifice your stats for better vision. Nicely Done!