Mass Coalesce by Jumpander
MASS COALESCE
Mass Coalesce was made in 48 hours during the Ludum Dare 42. It was made by K. R. Lachner (Jumpander). You are free to (let's) play this game. Have fun!






What I used:
Engine: Unity 2018.1.6f1 Personal (64bit)
Artwork: Made with FireAlpaca & PhotoScape X
Music: Bosca Coeil & MarioPaintComposer
PC: Windows 64bit
Source Code: Google Drive
Code: C# in Visual Studio
Game Download: GameJolt
The HTML/WebGL does not function yet. Please Download the file!
Have fun playing! :D
The HTML/WebGL does not function yet. Please Download the file!
:squid:
The MacOS-Version may still be a bit buggy... (cursor)
Major Update:
- Level Choice
- Skippable Intro
- New Sounds (Enemy/Shooting)
- New Enemy-Movement-Variations
*- Sprint Time Added *
Ratings
| Overall | 333th | 3.431⭐ | 60🧑⚖️ |
| Fun | 488th | 2.991⭐ | 59🧑⚖️ |
| Innovation | 519th | 2.877⭐ | 59🧑⚖️ |
| Theme | 427th | 3.404⭐ | 59🧑⚖️ |
| Graphics | 60th | 4.06⭐ | 60🧑⚖️ |
| Audio | 115th | 3.544⭐ | 59🧑⚖️ |
| Humor | 249th | 2.692⭐ | 54🧑⚖️ |
| Mood | 52th | 3.754⭐ | 59🧑⚖️ |
| Given | 105🗳️ | 10🗨️ |
I experienced a overlapping issue with the white-boc thing and the closing in walls.
Are all the levels single high resolution bitmaps? Anyways - great entry!
Edit: just noticed your source-code isn't the source-code but just a regular exectueable. You need to upload your Unity-Project Folder as source for compo. :)
Btw, thanks! :D :squid: @elzach
The platform mechanics feel a bit too slow and sluggish for my taste, though. (Also, you can jump off your own projectiles. :rocket:)
All in all, very good job!
10/10 :)
This entry is very polished and fun, and music is really fitting
You also nailed the jam theme.
Good work!
The one thing I found was lacking a little was that I just held down my right arrow key and kept going. Some small dialogs when saving one of the squares could keep people engaged for longer perhaps.
Over all I rate this game really high.
Good job!
Great idea for the theme.
I have no negative comments, wonderful entry and great job! :)
Well done mate.
It's just quite sad that you get *nothing* when you save family members :/
Still I'm impressed by how you manage to create such a nice atmosphere with quite simple graphics!
GG o/
I made the music with "Bosca Ceoil".
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Here's a YT-link to the latest version of the intro music:
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https://www.youtube.com/watch?v=WUIgn13LC8g
I wish your web playable were working, it would give more attention for those who doesn't have Windows as OS.
But let's get to your game criticism:
• You've made an icon, a nice intro, a menu with instructions which is great! Every tiny of those details put you into the mood of the game.
• Nice music, a little bit loud compared to the others that I've played so far. I'd like to recommend playing a video on a comfortable volume and set your initial value to a volume that you're comfortable with
• You've add lore, giving some context, nice touch
• The player movement/jump feels really slow and not realiable
• Should be great to have feedback
• I'd try it out more times, but the lore menu showing up everytime drains some energy of the replayability.
• The enemy hit feedback should be more visible if he dies or just is pushed away.
Well that's all I have to say since I didn't progress far.
(for some reason I'm not being able to comment with images so I'll post where I've stopped right next to this comment)
Good job with it!!
In case you continue to develop your game let me know! I'd love to see your progress! My info is on my LD profile!
Do you mind to give feedback to our game as well? (It’s a platformer that shrinks as well). The link to it is on my profile as well, I’ll not post link to avoid spam.
Cheers!
There you go, the screenshot
And one little thing that made me a bit uncomfortable is that those cute cubes are not that squishy as they appears to be, when I looked at the preview, I thought that they have marshmallows-like consistency, but they are just white solid cubes instead.
Overall: I really like the graphics and the rest of the game feels good, so for me, this is a very great game.
The WebGL Version does not function....
There is a bug in a level where you cannot really jump onto the platform and the wall that chases you runs into you very fast at the end, and lost. Good job.
I thought the enemies did nothing for the longest time. There needs to be some kind of front and centre feedback regarding getting hit.
The "collapsing level" is more going up and down? I couldn't really figure it out.
The file size is mad. I don't know what's in there, but this game should *not* be that size.
Music is great, and probably the best part of this game.

Anyhow, just very minor comments, I love the graphics of the game, very polished and moody. Idk if the character moves a bit slower when he has more mass, I didnt feel any significant changes so if there was, maybe you can make that a bit more noticeable. Overall an excellent gaming experience. GJ
Yes, in mine too, I did not intend to have wall jump in the game. Its the first platformer game I ever made so I guess same for you? xD
the second flaw i notices was the insane difficulty spike at level 7. i had no problems in level 1 - 6, but i died a few times in level 7, but besides those 2, rather easy to fix flaws, this game i pretty good.
i like the concept, the visuals, the music. it's just some things in gameplay that could be improved, so if you want to continue developing this game, then please keep this things in mind.
The roof never seemed to be much of a threat tho, and the controls felt a bit sluggish, a bit more speed (maybe a smaller character) would have made it a much zippier game!