Fixing Sparks by fairwolf games

[raw]
made by fairwolf games for LD35 (JAM)
a game about a robot trying to escape a lab while also trying to fix himself we originaly had the idea to make him change forms after he was fully repaired but was runing out of time

links:

ichio: https://tom31292.itch.io/fixing-sparks-ld-35

drop box: https://www.dropbox.com/s/i8qah1r95vuljff/ludum%20dare%2035%20entry%20fixing%20sparks.exe?dl=0

Ratings

Coolness 67% 3
Overall(Jam) 3.12 652
Audio(Jam) 2.06 690
Fun(Jam) 3.16 509
Graphics(Jam) 2.94 773
Innovation(Jam) 3.19 435
Theme(Jam) 3.00 776

Feedback

Odst
18. Apr 2016 · 21:33 UTC
It feels either like the level is too long or that it needs checkpoints of some description. The audio could do with some music.
SuperPokeunicorn
18. Apr 2016 · 21:42 UTC
I really like it! Pretty nice take on the theme. I like how the level design felt a bit open. Great character design and animation, particularly given the time constraints. I like how the character design reflected the abilities I was acquiring. Amazing job!
Kazetsukai
18. Apr 2016 · 22:32 UTC
Loved it. Good pacing of introducing mechanics, stayed interesting through to the end.
undeadaubergine
18. Apr 2016 · 22:34 UTC
It was funny and a good idea! Maybe it would be great to increase gravity a bit and change the background tiles to make the help more readable. Good one!
jcmonkey
18. Apr 2016 · 23:12 UTC
Really nice game, and the oversized level didnt bother me, castlevania symphony of the night is like that. nice job.
silkworm_sweatshop
18. Apr 2016 · 23:33 UTC
Haha I love the dopey look and animation of the robot, adds a lot of personality.
Wisedawn
19. Apr 2016 · 00:22 UTC
Loved it; short and fun. Nice little project!
Foxtacy
19. Apr 2016 · 00:45 UTC
This is really neat! very consistent mechanics and very nice graphics! I missed some music though

Congratulations! :D
Black Horn Studios
19. Apr 2016 · 16:46 UTC
Nice job, even though the relation to the theme was a bit tight. There's a good feeling of evolution of the character though!
Swynfel
19. Apr 2016 · 18:57 UTC
Good job !

I really liked the "flow" of the game. The pace, difficulty and new body parts made the game never boring. I was into it until the very end, was it definitely worth playing.

The physics are strange sometimes. You either go left or right at a fixed speed depending on the last key you pressed (or none if you touched the ground). A little more "acceleration"-like movement could have been better. (Hard to control and feels unnatural).

The graphics are cool. I like the "clean" aspect of the scene (although the floor-tiles feels awkward to me), and the swaggy many different hand-drawn animations.
KunoNoOni
21. Apr 2016 · 01:37 UTC
Not a bad little game. The pace at which you get the new body parts is good. Music would have been a nice addition but not having it doesn't hurt the game. Well Done!
Sean
22. Apr 2016 · 21:17 UTC
It was a decent platformer, but it'd probably be better to just give the player regenerating fuel - it seemed a bit weird to have infinite flight since it removed the need for the platform shooting (which had more potential for interesting puzzles imo). The sound effect for the flying was really annoying too, because it just played a single explosion on a loop instead of being a consistent noise.
Henry00
22. Apr 2016 · 22:03 UTC
Fun game, bit cheap on the graphics and could have used some music. Could it be you took some inspiration from Portal? :)

I also like games where you end up weak but gain powers over time. Nice job!
pixel_maniacs
26. Apr 2016 · 12:03 UTC
Really liked it! Interesting Game, maybe you could make more short levels, because the level is really long, but that's fine! It's fun :)