Four Hours in Chernobyl by jusw85
My second solo attempt at Ludum Dare. I ran the theme generator a number of times, and landed on text adventure roguelike.
It could've been a Compo entry, but I wasn't familiar with Twine nor Javascript/CSS, so development took alot longer than I expected.
What follows is my feeble attempt to weave a text based narrative with roguelike gameplay.
Enjoy!
Note: the writing is barely done, and I'm working on a post Jam version, the current state of the game is pretty terrible
| HTML5 (web) | https://jusw85.itch.io/four-hours-in-chernobyl |
| Original URL | https://ldjam.com/events/ludum-dare/41/four-hours-in-chernobyl |
Ratings
| Given | 15🗳️ | 15🗨️ |
It's also a shame there's no bonus for getting back to the starting point just when you hit "0" oxygen... a bit grim and pointless if you're running around Chernobyl looking for treasures [that you won't be able to bring back to the surface because you're dead] ^^#
Then again, the fact it's possible to use the arrow keys is very handy, especially for a text-based adventure.
Nice one and in hoping you'll be back again in 4 months :-D
I love the concept, the aesthetics just fill me up with joy, seriously. I'd love to see the potential of a good narrative exploited with this! Congrats!
All in all, this needs a lot more work. Maybe focus on the writing or add meaningful resources. The lack of sounds and music is quite noticeable too. The story the game had in the beginning was a great start, but there isn't even a conclusion to it. An earlier comment mentioned "good narrative", so maybe I missed something, is there any other story besides the intro texts?
Creating a roguelike is quite a challenge and I like the effort, sadly I feel like that effort doesn't come across in the game, because there is zero incentive to replay it. Right now, I could see this turn into some kid of meditative experience, with some good music.